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d_a_npc_md
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@@ -624,6 +624,10 @@ inline void fopAcM_monsSeStart(fopAc_ac_c* actor, u32 i_seNum, u32 param_2) {
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mDoAud_monsSeStart(i_seNum, &actor->mEyePos, fopAcM_GetID(actor), 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
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}
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inline void fopAcM_monsSeStart(fopAc_ac_c* actor, u32 i_seNum, Vec* i_sePos, u32 param_2) {
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mDoAud_monsSeStart(i_seNum, i_sePos, fopAcM_GetID(actor), param_2);
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}
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void fopDwTg_ToDrawQ(create_tag_class*, int);
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void fopDwTg_DrawQTo(create_tag_class*);
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@@ -635,8 +639,6 @@ inline void fopAcM_offDraw(fopAc_ac_c* actor) {
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fopDwTg_DrawQTo(&actor->mDwTg);
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}
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inline void fopAcM_monsSeStart(fopAc_ac_c*, unsigned long, Vec*, unsigned long) {}
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inline void fopAcM_getNameString(fopAc_ac_c*, char*) {}
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inline void fopAcM_orderOtherEvent(fopAc_ac_c* ac, char* event, u16 flag) {
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fopAcM_orderOtherEvent2(ac, event, flag);
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}
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