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player_hang cleanup and fixes
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@@ -1992,7 +1992,7 @@ static void fight_run(bk_class* i_this) {
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fopAc_ac_c* r29 = (fopAc_ac_c*)fpcM_Search(shot_s_sub, i_this);
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if (r29) {
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if (r29->speedF > 10.0f) {
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cXyz sp18 = (r29->current.pos - i_this->eyePos);
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cXyz sp18 = r29->current.pos - i_this->eyePos;
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if (sp18.abs() < r29->speedF * 10.0f) {
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r27 = true;
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}
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