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player_hang cleanup and fixes
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@@ -29,7 +29,7 @@ int daPy_lk_c::setPushPullKeepData(dBgW::PushPullLabel param_0) {
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}
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if (param_0 != dBgW::PP_UNK0_e) {
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if (pp_actor->shape_angle.y != m34D4) {
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cXyz local_28 = (current.pos - m370C);
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cXyz local_28 = current.pos - m370C;
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mDoMtx_trans(mDoMtx_stack_c::now, m370C.x, m370C.y, m370C.z);
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mDoMtx_YrotM(mDoMtx_stack_c::now, pp_actor->shape_angle.y - m34D4);
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mDoMtx_multVec(mDoMtx_stack_c::now, &local_28, ¤t.pos);
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