Use NULL macro in asserts, fix NULL macro to match

This commit is contained in:
LagoLunatic
2024-06-22 11:07:16 -04:00
parent c836c5ca1f
commit f9d40ebad8
159 changed files with 462 additions and 462 deletions
+8 -8
View File
@@ -96,12 +96,12 @@ void dPa_J3DmodelEmitter_c::draw() {
/* 8007ADC4-8007AECC .text __ct__18dPa_modelControl_cFP12J3DModelData */
dPa_modelControl_c::dPa_modelControl_c(J3DModelData* modelData) {
mModel = new dPa_J3Dmodel_c[0x80];
JUT_ASSERT(0x10f, mModel != 0);
JUT_ASSERT(0x10f, mModel != NULL);
dPa_J3Dmodel_c * model = mModel;
for (s32 i = 0; i < 0x80; i++, model++) {
model->mModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x37221223);
JUT_ASSERT(0x120, model->mModel != 0);
JUT_ASSERT(0x120, model->mModel != NULL);
}
cLs_Create(this);
@@ -411,7 +411,7 @@ u8 dPa_control_c::mStatus;
/* 8007C8E8-8007C9A4 .text __ct__13dPa_control_cFv */
dPa_control_c::dPa_control_c() {
mHeap = mDoExt_createSolidHeapFromSystem(0x16e800, 0);
JUT_ASSERT(0x4d8, mHeap != 0);
JUT_ASSERT(0x4d8, mHeap != NULL);
mSceneNo = 0xFF;
mCount = 0;
mEmitterMng = NULL;
@@ -439,13 +439,13 @@ void dPa_control_c::swapFrameBufferTexture() {
void dPa_control_c::createCommon(const void* param_1) {
/* Nonmatching */
mCommonResMng = new (mHeap, 0) JPAResourceManager(param_1, mHeap);
JUT_ASSERT(1313, mCommonResMng != 0);
JUT_ASSERT(1313, mCommonResMng != NULL);
mCommonResMng->swapTexture(mDoGph_gInf_c::mFrameBufferTimg, "AK_kagerouSwap00");
mEmitterMng = new(mHeap, 0) JPAEmitterManager(mCommonResMng, 3000, 150, 200, mHeap);
JUT_ASSERT(1324, mEmitterMng != 0);
JUT_ASSERT(1324, mEmitterMng != NULL);
JKRHeap* oldHeap = mDoExt_setCurrentHeap(mHeap);
mModelControl = new dPa_modelControl_c((J3DModelData*)dComIfG_getObjectRes("Always", ALWAYS_BDL_MPODA));
JUT_ASSERT(1332, mModelControl != 0);
JUT_ASSERT(1332, mModelControl != NULL);
for (u16 i = 0; i < 8; i++) {
u16 var1 = dPa_name::j_o_id[i];
if (mCommonResMng->pEmtrRes->checkUserIndexDuplication(var1)) {
@@ -461,10 +461,10 @@ void dPa_control_c::createCommon(const void* param_1) {
void dPa_control_c::createRoomScene(const void* param_1) {
/* Nonmatching */
mSceneHeap = mDoExt_createSolidHeapFromGame(0, 0);
JUT_ASSERT(1369, mSceneHeap != 0);
JUT_ASSERT(1369, mSceneHeap != NULL);
mpData = param_1;
mSceneResMng = new (mSceneHeap, 0) JPAResourceManager(mpData, mSceneHeap);
JUT_ASSERT(1373, mSceneResMng != 0);
JUT_ASSERT(1373, mSceneResMng != NULL);
mSceneResMng->swapTexture(mDoGph_gInf_c::mFrameBufferTimg, "AK_kagerouSwap00");
mEmitterMng->pResMgrArray[1] = mSceneResMng;
mDoExt_adjustSolidHeap(mSceneHeap);