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some actor documentation and cleanup
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@@ -1167,7 +1167,7 @@ static BOOL useHeapInit(fopAc_ac_c* i_actor) {
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/* mShapeType */ 2, // Cylinder
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/* mJointIndex */ 0x05, // hitomi (pupil) joint
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/* mRadius */ 5.0f,
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/* mpOffsets */ (cXyz*)&cyl2_eye_offset,
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/* mpOffsets */ cyl2_eye_offset,
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},
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};
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i_this->mEyeJntHit = JntHit_create(i_this->mpMorf->getModel(), search_data, ARRAY_SIZE(search_data));
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