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some actor documentation and cleanup
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@@ -1278,13 +1278,13 @@ static BOOL useHeapInit(fopAc_ac_c* i_actor) {
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/* mShapeType */ 2, // Cylinder
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/* mJointIndex */ 0x00, // body joint
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/* mRadius */ 20.0f,
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/* mpOffsets */ (cXyz*)&cyl_eye_offset,
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/* mpOffsets */ cyl_eye_offset,
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},
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{
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/* mShapeType */ 1, // Sphere
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/* mJointIndex */ 0x00, // body joint
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/* mRadius */ 20.0f,
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/* mpOffsets */ (cXyz*)&sph_offset,
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/* mpOffsets */ sph_offset,
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},
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};
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i_this->mEyeJntHit = JntHit_create(i_this->mpMorf->getModel(), search_data, ARRAY_SIZE(search_data));
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