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some actor documentation and cleanup
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@@ -29,9 +29,9 @@ void vectle_calc(DOUBLE_POS* i_pos, cXyz* o_out) {
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o_out->y = i_pos->y / s;
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o_out->z = i_pos->z / s;
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} else {
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o_out->x = 0.0;
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o_out->y = 0.0;
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o_out->z = 0.0;
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o_out->x = 0.0f;
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o_out->y = 0.0f;
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o_out->z = 0.0f;
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}
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}
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