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https://github.com/zeldaret/tww.git
synced 2026-08-18 13:13:29 -04:00
use inlines in more places
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@@ -123,8 +123,8 @@ namespace daObjPaper {
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mMsgId = fpcM_ERROR_PROCESS_ID_e;
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if (mType == 2) {
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mStatus = mStatus & 0xFFFFFFC0 | 0x38;
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if (mType == Piwa_e) {
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fopAcM_SetStatusMap(this, 0x18);
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}
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if (attr(mType).mColCylinderRadius != 0) {
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@@ -162,7 +162,7 @@ namespace daObjPaper {
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/* 00000730-00000748 .text mode_wait_init__Q210daObjPaper5Act_cFv */
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void daObjPaper::Act_c::mode_wait_init() {
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mStatus |= fopAcStts_NOCULLEXEC_e;
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fopAcM_OnStatus(this, fopAcStts_NOCULLEXEC_e);
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mMode = ActMode_WAIT_e;
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}
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@@ -178,7 +178,7 @@ namespace daObjPaper {
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/* 00000784-000007A4 .text mode_talk0_init__Q210daObjPaper5Act_cFv */
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void daObjPaper::Act_c::mode_talk0_init() {
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mStatus &= ~fopAcStts_NOCULLEXEC_e;
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fopAcM_OffStatus(this, fopAcStts_NOCULLEXEC_e);
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mMsgId = fpcM_ERROR_PROCESS_ID_e;
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mMode = ActMode_TALKBEGIN_e;
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}
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@@ -271,7 +271,7 @@ namespace daObjPaper {
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set_mtx();
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if (mbHasCc) {
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mCylinderCol.SetC(current.pos);
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g_dComIfG_gameInfo.play.mCcS.Set(&mCylinderCol);
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dComIfG_Ccsp()->Set(&mCylinderCol);
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}
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return true;
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