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Fix weak function order of dBgS_MoveBgActor::Draw
fixes #217 fixes #239 fixes #389 fixes #418 fixes #428 fixes #147
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@@ -3,10 +3,10 @@
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// Translation Unit: d_a_obj_eskban.cpp
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//
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#include "d/d_procname.h"
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_obj_eskban.h"
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#include "d/res/res_eskban.h"
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#include "d/d_procname.h"
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
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@@ -408,6 +408,9 @@ BOOL Mthd_Draw(void* i_this) {
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return ((Act_c*)i_this)->MoveBGDraw();
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}
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// Fakematch to fix weak func order/.text section splitting of dBgS_MoveBgActor::Draw().
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#pragma nosyminline off
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/* 00001540-0000156C .text Mthd_IsDelete__Q211daObjEskban28@unnamed@d_a_obj_eskban_cpp@FPv */
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BOOL Mthd_IsDelete(void* i_this) {
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return ((Act_c*)i_this)->MoveBGIsDelete();
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