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Started cleaning up the itemNo enum
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@@ -1101,7 +1101,7 @@ static BOOL daAM2_Execute(am2_class* i_this) {
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}
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}
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fopAcM_setGbaName(i_this, BOW, 0xB, 0x29);
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fopAcM_setGbaName(i_this, dItem_BOW_e, 0xB, 0x29);
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if (enemy_ice(&i_this->mEnemyIce)) {
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i_this->mpMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get());
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