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Started cleaning up the itemNo enum
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+2
-2
@@ -269,10 +269,10 @@ s32 phase_4(room_of_scene_class* i_this) {
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setMapImage(i_this);
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if (dComIfGs_checkGetItem(PEARL2))
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if (dComIfGs_checkGetItem(dItem_PEARL_DIN_e))
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i_this->field_0x1dc = 1;
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if (strcmp(dComIfGp_getStartStageName(), "Omori") == 0 && dComIfGs_checkGetItem(PEARL3))
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if (strcmp(dComIfGp_getStartStageName(), "Omori") == 0 && dComIfGs_checkGetItem(dItem_PEARL_FARORE_e))
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i_this->field_0x1dc = 2;
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if (roomNo == 13) {
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