From ff4e8d50cbca1b59f224ec69284e70eeb84c67f1 Mon Sep 17 00:00:00 2001 From: Briggs Baltzell Date: Thu, 5 Mar 2026 14:01:45 -0600 Subject: [PATCH] Add temporary `dummy0` function in `d_menu_window` for placeholder debug strings. --- src/d/d_menu_window.cpp | 39 ++++++++++++++++++++++++++++++++++++++- 1 file changed, 38 insertions(+), 1 deletion(-) diff --git a/src/d/d_menu_window.cpp b/src/d/d_menu_window.cpp index 724b99bf1..37081041d 100644 --- a/src/d/d_menu_window.cpp +++ b/src/d/d_menu_window.cpp @@ -10,6 +10,44 @@ #include "f_op/f_op_msg.h" #include "d/d_menu_cloth.h" +// TODO: Remove me when all the JUT asserts and other strings are filled out. +// This is temporary, just to make the strings match. +void dummy0() { + OSReport("cmap_tri.bti"); + OSReport("cmap_treasure.bti"); + OSReport("cmap_tingle.bti"); + OSReport("cmap_phantomship.bti"); + OSReport("cmap_hint.bti"); + OSReport("f_item_tri.bti"); + OSReport("f_get_rupy.bti"); + OSReport("f_heart_up_02.bti"); + OSReport("f_korog_kare.bti"); + OSReport("f_korog_saki.bti"); + OSReport("d_menu_window.cpp"); + OSReport("i_Ms->name[i] != 0"); + OSReport("Halt"); + OSReport(""); + OSReport("i_Ms->note[i] != 0"); + OSReport("i_Ms->dummy[i] != 0"); + OSReport("i_Ms->buffer_p[i] != 0"); + OSReport("dMi_c != 0"); + OSReport("dMc_c != 0"); + OSReport("dMf_c != 0"); + OSReport("dMs_capture_c != 0"); + OSReport("dMd_c != 0"); + OSReport("dNm_c != 0"); + OSReport("dMs_c != 0"); + OSReport("cloth_c != 0"); + OSReport("dMs_cloth_c != 0"); + OSReport("i_Ms->childHeap != 0"); + OSReport("awake"); + OSReport("majyuu_shinnyuu"); + OSReport("アイテムビット"); + OSReport("ダンジョンビット"); + OSReport("fonttype != 0"); + OSReport("rfonttype != 0"); +} + class dDlst_MENU_CLOTH_c : public dDlst_base_c {}; class dDlst_MENU_CAPTURE_c : public dDlst_base_c { public: @@ -94,7 +132,6 @@ void dMs_save_delete(sub_ms_screen_class*) { /* 801DCEA0-801DD090 .text dMs_cloth_create__FP19sub_ms_screen_class */ void dMs_cloth_create(sub_ms_screen_class* i_Ms) { - /* Nonmatching */ g_dComIfG_gameInfo.play.setHeapLockFlag(1); JKRArchive* arc = g_dComIfG_gameInfo.play.getClothResArchive();