LagoLunatic
39f3cfdf14
J3DSys enum usage
2026-09-24 15:58:39 -04:00
LagoLunatic
bb9271a9b8
J3D_ASSERT cleanup
2026-09-24 15:57:35 -04:00
LagoLunatic
a61e15e431
Use packed structs when accessing save data fields instead of pointer casts, also use sizeof
2026-09-24 15:38:51 -04:00
LagoLunatic
a757be3c24
Improve some d_camera funcs, fix dCamSetup_c fields being mixed up
2026-09-24 14:24:56 -04:00
LagoLunatic
a15aec383f
Merge pull request #1216 from SuperDude88/main
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More Random Cleanup
2026-09-24 14:16:21 -04:00
Jcw87
52c3c0dbfc
d_camera ( #1217 )
2026-09-24 12:30:17 -04:00
SuperDude88
aa1377886c
Random Bits
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A couple other things I decided to throw in
2026-09-23 22:20:47 -04:00
SuperDude88
7953486589
Explicit Template Types
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u32 and the literal suffixes don't necessarily refer to the same type depending on compiler
2026-09-23 22:17:12 -04:00
SuperDude88
db2cc9d295
A Bunch of uintptr_t
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A couple of these are odd because nearby asserts have (u32) that might suggest they didn't use it originally (but for matching purposes uintptr_t is just a typedef for u32)
Most don't have that issue, though
2026-09-23 22:17:12 -04:00
SuperDude88
236bf47a63
Fixed-Width Type Consistency
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Make sure some of the declarations + definitions are consistent, plus some other misc fixes
2026-09-23 22:17:11 -04:00
SuperDude88
6b16b4bf6c
GX Inlines
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Use more inlines instead of directly dealing with GX FIFO
2026-09-23 22:17:11 -04:00
SuperDude88
aebb9e582b
Redundant Struct Declarations
2026-09-23 22:16:42 -04:00
SuperDude88
c0ee29942a
Questionable const char*
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Some more instances of const char* that either required new casts to compile or seem inconsistent/possibly not real (event-related stuff, etc)
2026-09-23 21:34:32 -04:00
SuperDude88
d1d7b5bdd3
More const char*
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Change a bunch of char* -> const char* to be more standard-compliant. These ones didn't require extra casting/didn't seem particularly inconsistent with nearby uses.
2026-09-23 21:23:54 -04:00
LagoLunatic
6a3a6d67a5
Implement all dBgW inlines
2026-09-23 18:27:20 -04:00
LagoLunatic
e88c3ac388
d_cc_s OK for demo
2026-09-23 16:42:57 -04:00
LagoLunatic
e652f902b7
d_a_player_main inlines and fix himo2/himo3 confusion
2026-09-23 16:19:00 -04:00
LagoLunatic
82f1e2c734
d_a_saku matching for all retail versions, add inlines, and almost matching for demo
2026-09-23 13:44:28 -04:00
Kenz Linden
ae3b3b0deb
d_a_saku GLZE01 ( #1214 )
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* daSaku_c matching setMoveBGMtx func
* minor adjustment of daSaku_c setMoveBGMTx func
* remove unecessary class declaration in d_a_saku header
* daSaku_c setEffFire matching
* d_a_saku Draw func matching
* d_a_saku move mtx into array
* d_a_saku move mtxs out of array, setMtx func matching
* d_a_saku checkCol func matching
* d_a_saku checkCol func cleanup
* d_a_saku move related adjacent values into array as opposed to separate variables
* d_a_saku setup HIO class
* d_a_saku mode_break_throw_obj matching, adjust other funcs for data type change
* d_a_saku broken matching, update other funcs to reflect changed data types
* d_a_saku change collision func matching
* d_a_saku burn matching
* fix sakuHIO class data structure
* d_a_saku execute matching
* d_a_saku GetDzId func matching
* d_a_saku CreateHeap func matching
* d_a_saku daSaku_Delete func matching
* d_a_saku adjust data type, update matching funcs for updated data type
* d_a_saku mode_break_none func matching
* d_a_saku daSaku_create matching except stringbase, fix CreateHeap func type
* d_a_saku fix CreateHeap and loadModel func types
* d_a_saku RecreateHeap func matching except stringbase
* d_a_saku CreateInit matching
* d_a_saku CreateDummyHeap func matching
* d_a_saku matAlphaAnim, changeXluMaterialAlpha, l_blendInfo, l_zmodeInfo, l_zmodeInfo2 matching
* d_a_saku DrawSub matching, adjust matAlphaAnim output type
* d_a_saku MoveBGResist func matching
* d_a_saku fix matAlphaAnim to use u16 in for loop
* d_a_saku mode_break_fire func matching
* d_a_saku loadModel func matching except stringbase
* d_a_saku loadMoveBG func matching
* d_a_saku update mode_break_throw_obj heap name
* d_a_saku change my_cyl_src to not const to force into .data
* d_a_saku setCol matching
* d_a_saku adjust loadModel value to correct val
* d_a_saku setEffBreak func matching
* d_a_saku fix sakuHIO_c destructor not properly initialised
* d_a_saku instantiate static vars, re-shuffle to get correct ordering and data placement
* d_a_saku remove redundant "this" usage
* d_a_saku run format on doc
* d_a_saku remove redundant non-matching comments
* d_a_saku cleanup - var names, formatting, function cleanup
* d_a_saku marked as matching
* d_a_saku remove redundant class declaration
* d_a_saku implement code review feedback
* reverse formatter making changes to configure.py
* d_a_saku code review fixes
2026-09-22 21:46:01 -04:00
LagoLunatic
1b5b1ccf41
d_a_npc_cb1 OK for JPN, almost for demo
2026-09-22 15:59:54 -04:00
LagoLunatic
0655ef6014
d_a_agb near matching for demo, one regalloc left
2026-09-22 15:20:06 -04:00
LagoLunatic
f6616c1064
d_a_obj_figure OK for demo, fix wrong enum usage for retail
2026-09-22 14:28:18 -04:00
LagoLunatic
7f8a57ed3d
warpls inlines from debug map
2026-09-22 13:06:04 -04:00
Luke
03a2cd7ae1
d_a_warpls 100% matching ( #1054 )
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* d_a_warpls 100% matching
* warpls updated
Changed some member types to better attribute to their usage. Added member and local names as close to what they do. Cleaned up functions and some missing inlines.
* tweak some floats to suffix "f"
* Names & Member Funcs
Feel pretty good about these changes. I also added enums for the type of warp, event type and event state for readability.
* implement review changes
* missing space
2026-09-22 12:57:30 -04:00
Robert Kämpf
d09d06562b
d_a_obj_mmrr 100% matching ( #1212 )
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* d_a_obj_mmrr 80% matching
* d_a_obj_mmrr 100% matching & linked
* Cleanup and renames
* Remove commented out code
* Exclude demo version from matches
* Use particle id enum
2026-09-21 12:22:18 -04:00
TakaRikka
856594c384
d_menu_item mostly done ( #1213 )
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* d_menu_item mostly done
* a little documentation
2026-09-21 02:50:40 -04:00
LagoLunatic
ae69d049e9
YLzou documentation
2026-09-21 02:02:54 -04:00
Lee, Derek
5725ecf675
d_a_obj_YLzou matching ( #1118 )
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* Most simple functions match or almost matching
* Run format
* set_start_type except some regswap
* Fix set_start_type regswap
* create_heap match except instruction locations
* eff_set_slip_smoke_pos matching except for some offsets
* Remove unnecessary
* Capitalize some hex
* eff_smoke_slip_start matching except some offsets
* Remove debug map comment
* name emitter
* vib_proc matching except some offsets
* demo_regist_wait_act_proc match
* demo_vib_start_wait_act_proc 100%
* Remove useless return
* demo_vib_act_proc matching except instruction offsets
* format
* move_ylzou_demo_move_act_proc matching except for instruction locations
* Clean up unnecessary returns
* demo_end_wait_act_proc except instruction offset for instruction offsets
* format
* demo_regist_wait_act_init_proc matched
* demo_end_wait_act_init_proc matching except instruction offsets
* go_up_stairs_demo_move_start_wait_act_init_proc matching except instruction offsets
* go_up_stairs_demo_move_act_proc matching except instruction offsets
* formatting
* _execute matching
* _create matched
* _delete matching
* rename variable to match objdiff
* 100% match
* Cleanup
* Add matching for since it doesn't match for demo
* Match d_a_obj_YLzou
* Demo matching
* Demo matched
* Update d_a_obj_YLzou.cpp
* Format and type triforce_complete as BOOL
---------
Co-authored-by: WilliamArnett <arnettwilliam7@gmail.com >
2026-09-20 23:33:32 -04:00
LagoLunatic
adfcecf5f9
tag_ba1 OK for demo, fix inline usage
2026-09-20 23:05:42 -04:00
Phillip Stephens
cf50f63c42
Match d_a_tag_ba1 ( #1211 )
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* Match d_a_tag_ba1
* Don't link against D44J01
* Format nits
2026-09-20 22:56:00 -04:00
Teddy Heidmann
6efcd81322
d_a_npc_mn ( #1210 )
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* class structure
* .data
* .rodata
* small fns
* talk2()
* phase_1, phase_2
* createHeap(), _delete()
* createInit, eventMesSetInit
* _draw(), _execute()
* not inlines
* executeWait()
* weird bool vs BOOL return
* executes
* more events
* talk3()
* getMsg() and anm fns
* privateCut()
* chkAttention()
* lookBack()
* remaining fns
* fieldNames
* matching retail
* D44J01
* add state enums
* review comments
2026-09-20 17:15:46 -04:00
LagoLunatic
74bc569576
clean up z/y/x set expressions
2026-09-20 13:49:04 -04:00
LagoLunatic
3bf1629173
JASBasicWaveBank OK
2026-09-20 13:16:06 -04:00
Jcw87
9066be8e31
JAudio ( #1209 )
2026-09-19 22:17:23 -04:00
LagoLunatic
bee05a995f
Fix several actors missing dCcD src structs
2026-09-19 14:16:07 -04:00
LagoLunatic
3fe9499e47
Fix some dsnap enums
2026-09-19 12:33:57 -04:00
LagoLunatic
f38b962a58
demo d_file_error OK, fmap/fmap2 work, misc ( #1208 )
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* d_file_error OK, use J2DPane inlines everywhere
* d_menu_fmap demo work
* fmap and fmap2 work
* fix demo regression with ternary fakematch
* inline cleanup, f_pc_profile OK for demo
* fix min/max bss order
* lstair almost for demo
2026-09-17 10:05:55 -04:00
LagoLunatic
78f9557306
d_minigame_starter almost matching
2026-09-15 15:30:49 -04:00
LagoLunatic
04516bd630
d_operate_wind OK
2026-09-15 13:32:17 -04:00
Jcw87
f48d8c8625
d_menu_fmap2 ( #1205 )
2026-09-15 12:04:33 -04:00
TakaRikka
adf4c5971f
d_s_open_sub ok / some improvements to JAIZelAnime ( #1206 )
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* d_s_open_sub ok
* small JAIZelAnime improvements
* add an inline
* fix JAIZelAnime for jpn
* some d_s_open_sub field names
2026-09-15 12:00:55 -04:00
TakaRikka
43f8aac7dc
d_operate_wind mostly done ( #1207 )
2026-09-15 11:59:02 -04:00
LagoLunatic
ff768cc1d9
2dnumber almost matching, fix iconno and ctrlcode enums
2026-09-13 13:23:13 -04:00
TakaRikka
3076bd0866
d_2dnumber improvements ( #1204 )
2026-09-13 12:09:40 -04:00
Jcw87
6b3a64dd81
d_menu_fmap2 ( #1201 )
2026-09-12 14:08:33 -04:00
TakaRikka
e25b789686
d_kankyo_rain improvements ( #1200 )
2026-09-12 14:06:04 -04:00
LagoLunatic
99662e663f
demo matches for some grid funcs
2026-09-09 13:35:22 -04:00
TakaRikka
01edd8c27a
d_a_grid mostly done ( #1198 )
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* d_a_grid mostly done
* demo fixes
2026-09-09 12:06:35 -04:00
Jcw87
4c0a2960c9
JAudio ( #1197 )
2026-09-06 18:43:18 -04:00
LagoLunatic
f7d64187ed
inlines
2026-09-05 19:11:35 -04:00