Commit Graph

890 Commits

Author SHA1 Message Date
Robert Kämpf 526c6d8972 d_a_kddoor 100% except demo (#1225)
* d_a_kddoor 74%

* d_a_kddoor 99%

* Fix function order

* Fix .rodata order

* Add missing .rodata entry

* Implement reviews
2026-09-28 14:17:06 -04:00
LagoLunatic 2d6962e464 d_a_npc_so inlines 2026-09-27 14:22:35 -04:00
Maide 564ab15b6b d_a_npc_so (#970)
* d_a_npc_so

* Rebase

* Revert files

* fix compilation errors

* review comments

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-09-27 12:55:38 -04:00
LagoLunatic 734652d00d minor cleanup 2026-09-27 11:28:02 -04:00
LagoLunatic 4c2614e8a0 d_a_npc_nz OK for demo 2026-09-27 10:36:21 -04:00
LagoLunatic 00cd6f917b Improve d_a_npc_ji1 for demo and PAL 2026-09-26 18:44:31 -04:00
Robert Kämpf 7a4be39cd3 Merge pull request #1220 from PlatinPython/d_a_sss
d_a_sss 100% except demo
2026-09-26 17:53:47 -04:00
LagoLunatic 2fbb91bbe2 Merge pull request #1218 from SuperDude88/main
More Consistent Macro Usage
2026-09-25 19:15:55 -04:00
SuperDude88 94fb9e0e41 Change ALIGN_DECL
MWCC 1.3.2 requires the attribute in a different place than later versions/most modern compilers, so make the macro handle the ordering

C++ structs don't seem to have ordering issues so they use the attribute directly
2026-09-25 16:19:00 -04:00
LagoLunatic 96bbf3e97e Add some more inlines 2026-09-25 14:03:54 -04:00
LagoLunatic 624ab5f13c d_a_bomb2 OK for demo 2026-09-25 09:45:34 -04:00
LagoLunatic a15aec383f Merge pull request #1216 from SuperDude88/main
More Random Cleanup
2026-09-24 14:16:21 -04:00
SuperDude88 7953486589 Explicit Template Types
u32 and the literal suffixes don't necessarily refer to the same type depending on compiler
2026-09-23 22:17:12 -04:00
SuperDude88 236bf47a63 Fixed-Width Type Consistency
Make sure some of the declarations + definitions are consistent, plus some other misc fixes
2026-09-23 22:17:11 -04:00
SuperDude88 d1d7b5bdd3 More const char*
Change a bunch of char* -> const char* to be more standard-compliant. These ones didn't require extra casting/didn't seem particularly inconsistent with nearby uses.
2026-09-23 21:23:54 -04:00
LagoLunatic e652f902b7 d_a_player_main inlines and fix himo2/himo3 confusion 2026-09-23 16:19:00 -04:00
LagoLunatic 82f1e2c734 d_a_saku matching for all retail versions, add inlines, and almost matching for demo 2026-09-23 13:44:28 -04:00
Kenz Linden ae3b3b0deb d_a_saku GLZE01 (#1214)
* daSaku_c matching setMoveBGMtx func

* minor adjustment of daSaku_c setMoveBGMTx func

* remove unecessary class declaration in d_a_saku header

* daSaku_c setEffFire matching

* d_a_saku Draw func matching

* d_a_saku move mtx into array

* d_a_saku move mtxs out of array, setMtx func matching

* d_a_saku checkCol func matching

* d_a_saku checkCol func cleanup

* d_a_saku move related adjacent values into array as opposed to separate variables

* d_a_saku setup HIO class

* d_a_saku mode_break_throw_obj matching, adjust other funcs for data type change

* d_a_saku broken matching, update other funcs to reflect changed data types

* d_a_saku change collision func matching

* d_a_saku burn matching

* fix sakuHIO class data structure

* d_a_saku execute matching

* d_a_saku GetDzId func matching

* d_a_saku CreateHeap func matching

* d_a_saku daSaku_Delete func matching

* d_a_saku adjust data type, update matching funcs for updated data type

* d_a_saku mode_break_none func matching

* d_a_saku daSaku_create matching except stringbase, fix CreateHeap func type

* d_a_saku fix CreateHeap and loadModel func types

* d_a_saku RecreateHeap func matching except stringbase

* d_a_saku CreateInit matching

* d_a_saku CreateDummyHeap func matching

* d_a_saku matAlphaAnim, changeXluMaterialAlpha, l_blendInfo, l_zmodeInfo, l_zmodeInfo2 matching

* d_a_saku DrawSub matching, adjust matAlphaAnim output type

* d_a_saku MoveBGResist func matching

* d_a_saku fix matAlphaAnim to use u16 in for loop

* d_a_saku mode_break_fire func matching

* d_a_saku loadModel func matching except stringbase

* d_a_saku loadMoveBG func matching

* d_a_saku update mode_break_throw_obj heap name

* d_a_saku change my_cyl_src to not const to force into .data

* d_a_saku setCol matching

* d_a_saku adjust loadModel value to correct val

* d_a_saku setEffBreak func matching

* d_a_saku fix sakuHIO_c destructor not properly initialised

* d_a_saku instantiate static vars, re-shuffle to get correct ordering and data placement

* d_a_saku remove redundant "this" usage

* d_a_saku run format on doc

* d_a_saku remove redundant non-matching comments

* d_a_saku cleanup - var names, formatting, function cleanup

* d_a_saku marked as matching

* d_a_saku remove redundant class declaration

* d_a_saku implement code review feedback

* reverse formatter making changes to configure.py

* d_a_saku code review fixes
2026-09-22 21:46:01 -04:00
LagoLunatic 1b5b1ccf41 d_a_npc_cb1 OK for JPN, almost for demo 2026-09-22 15:59:54 -04:00
LagoLunatic 7f8a57ed3d warpls inlines from debug map 2026-09-22 13:06:04 -04:00
Luke 03a2cd7ae1 d_a_warpls 100% matching (#1054)
* d_a_warpls 100% matching

* warpls updated

Changed some member types to better attribute to their usage. Added member and local names as close to what they do. Cleaned up functions and some missing inlines.

* tweak some floats to suffix "f"

* Names & Member Funcs

Feel pretty good about these changes. I also added enums for the type of warp, event type and event state for readability.

* implement review changes

* missing space
2026-09-22 12:57:30 -04:00
Robert Kämpf d09d06562b d_a_obj_mmrr 100% matching (#1212)
* d_a_obj_mmrr 80% matching

* d_a_obj_mmrr 100% matching & linked

* Cleanup and renames

* Remove commented out code

* Exclude demo version from matches

* Use particle id enum
2026-09-21 12:22:18 -04:00
LagoLunatic ae69d049e9 YLzou documentation 2026-09-21 02:02:54 -04:00
Lee, Derek 5725ecf675 d_a_obj_YLzou matching (#1118)
* Most simple functions match or almost matching

* Run format

* set_start_type except some regswap

* Fix set_start_type regswap

* create_heap match except instruction locations

* eff_set_slip_smoke_pos matching except for some offsets

* Remove unnecessary

* Capitalize some hex

* eff_smoke_slip_start matching except some offsets

* Remove debug map comment

* name emitter

* vib_proc matching except some offsets

* demo_regist_wait_act_proc match

* demo_vib_start_wait_act_proc 100%

* Remove useless return

* demo_vib_act_proc matching except instruction offsets

* format

* move_ylzou_demo_move_act_proc matching except for instruction locations

* Clean up unnecessary returns

* demo_end_wait_act_proc except instruction offset for instruction offsets

* format

* demo_regist_wait_act_init_proc matched

* demo_end_wait_act_init_proc matching except instruction offsets

* go_up_stairs_demo_move_start_wait_act_init_proc matching except instruction offsets

* go_up_stairs_demo_move_act_proc matching except instruction offsets

* formatting

* _execute matching

* _create matched

* _delete matching

* rename variable to match objdiff

* 100% match

* Cleanup

* Add matching for since it doesn't match for demo

* Match d_a_obj_YLzou

* Demo matching

* Demo matched

* Update d_a_obj_YLzou.cpp

* Format and type triforce_complete as BOOL

---------

Co-authored-by: WilliamArnett <arnettwilliam7@gmail.com>
2026-09-20 23:33:32 -04:00
LagoLunatic adfcecf5f9 tag_ba1 OK for demo, fix inline usage 2026-09-20 23:05:42 -04:00
Phillip Stephens cf50f63c42 Match d_a_tag_ba1 (#1211)
* Match d_a_tag_ba1

* Don't link against D44J01

* Format nits
2026-09-20 22:56:00 -04:00
Teddy Heidmann 6efcd81322 d_a_npc_mn (#1210)
* class structure

* .data

* .rodata

* small fns

* talk2()

* phase_1, phase_2

* createHeap(), _delete()

* createInit, eventMesSetInit

* _draw(), _execute()

* not inlines

* executeWait()

* weird bool vs BOOL return

* executes

* more events

* talk3()

* getMsg() and anm fns

* privateCut()

* chkAttention()

* lookBack()

* remaining fns

* fieldNames

* matching retail

* D44J01

* add state enums

* review comments
2026-09-20 17:15:46 -04:00
LagoLunatic bee05a995f Fix several actors missing dCcD src structs 2026-09-19 14:16:07 -04:00
LagoLunatic 99662e663f demo matches for some grid funcs 2026-09-09 13:35:22 -04:00
TakaRikka 01edd8c27a d_a_grid mostly done (#1198)
* d_a_grid mostly done

* demo fixes
2026-09-09 12:06:35 -04:00
LagoLunatic 56528e2e29 demo progress for d_menu_fmap and ghostship 2026-09-04 19:36:03 -04:00
Jcw87 9234aa8286 Compiler compatibility, other fixes (#1188)
* add missing data

* fix return value

* d_camera fix

* missing GXEnd

* struct fixes

* fix include
2026-08-28 14:07:33 -04:00
LagoLunatic 7ac30822c3 d_a_kb OK + several demo matches 2026-08-26 17:52:15 -04:00
LagoLunatic 445abf5629 himo3 OK 2026-08-25 14:38:49 -04:00
LagoLunatic e93a21702a several more TUs OK for demo 2026-08-24 20:30:40 -04:00
LagoLunatic e051378deb hsehi1 inlines and demo match 2026-08-24 17:38:54 -04:00
Spoony 69332d9167 Match d_a_obj_hsehi1 (#1182)
* [WIP] In-progress work on hseh1

* [WIP] Implement talk/message methods

* [WIP] Implement action state machine

* [WIP] Implement action methods

* [WIP] Implement most other functions

* Fully implement hseh1

* Add comments for Japanese text in HIO settings

* Fix pEmitter flags access

* Update matched builds for hseh1

* Address feedback, match JP game version
2026-08-24 16:57:11 -04:00
LagoLunatic 0195ac864a d_a_bridge OK, cXyz inline cleanup 2026-08-24 14:34:25 -04:00
LagoLunatic 927142114a misc demo matches 2026-08-22 19:00:05 -04:00
LagoLunatic f0d5cd7b6a Fix camera structs being swapped
`camera_process_class` and `camera_class` were swapped according to TP's RTTI info.
2026-08-17 23:03:22 -04:00
LagoLunatic e3f5172595 d_camera fixes for demo and inlines 2026-08-17 22:16:25 -04:00
LagoLunatic e389a9b814 demo work (#1172)
* Some d_message demo matches

* More demo matches

* fix jpn
2026-08-16 18:05:17 -04:00
LagoLunatic 150819d7ed Silence unused param warnings for debug genMessage funcs 2026-08-16 12:11:34 -04:00
Jcw87 80c7719636 Compiler compatibility (#1171)
* mark functions with duplicate names as static

* make std::__tag_va_List work with other compilers

* fix some offset comments

* use inlines in J3DJointFactory, JUTCacheFont

* fix class/struct mismatch

* improve const correctness

* fix missing return values

* make some JAudio namespaces more explicit
2026-08-16 11:15:07 -04:00
LagoLunatic 37f7baaaf0 Several demo matches (#1165) 2026-08-13 16:19:28 -04:00
LagoLunatic e1e081f37b d_a_obj_ikada OK 2026-08-13 14:23:30 -04:00
LagoLunatic 93a2a6522a d_a_movie_player fixes 2026-08-12 12:56:27 -04:00
LagoLunatic 5f056105b3 d_a_magma OK for demo 2026-08-12 12:18:36 -04:00
LagoLunatic 2289b54d5f ba1 cleanup 2026-08-08 15:34:12 -04:00
Anthony Rossi 7bf6761243 D_a_npc_ba1 100% matching (#1144)
* Ba1 matched 100%

* last fixes

* Proper interaction with actor_fa

* Not matching 100% on JP

* Matching on JPN

* Forgot to update the configure file ...

* 100% matching

* Applied review suggestions

---------

Co-authored-by: Anthony Rossi <anthony.rossi@pm.me>
2026-08-08 15:01:29 -04:00