LagoLunatic
b46e897826
Realmatch dComIfGp_event_runCheck inline
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dComIfGp_event_runCheck's return type being different from the inner inline runCheck's return type apparently causes the compiler to double up the g_dComIfG_gameInfo load in certain functions.
And also fix dComIfGp_event_chkEventFlag which had the same issue.
2024-02-02 20:34:16 -05:00
LagoLunatic
4463680333
Rename actor orig->home and next->old
2024-01-16 18:30:05 -05:00
LagoLunatic
a3170e5d69
add default params to a lot more functions
2023-12-08 16:25:12 -05:00
LagoLunatic
bb41854de6
Remove unnecessary d_com_inf_game.h include from player header
2023-11-01 20:55:24 -04:00
LagoLunatic
cac834d67f
fix daPy_npc_c::setRestart regression
2023-11-01 01:14:16 -04:00
LagoLunatic
537001db48
Fakematch a func in d_a_player_npc
2023-10-31 22:58:45 -04:00
LagoLunatic
0ca314c746
Add attention flags enum, use enums in more places
2023-10-15 00:45:59 -04:00
LagoLunatic
2e70dd019b
d_bg_s_acch 70%
2023-10-09 15:45:46 -04:00
LagoLunatic
58de079efd
d_a_player_npc 98%
2023-10-08 19:47:32 -04:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00