LagoLunatic
7678a0be84
d_bg_w and c_m3d OK
2025-03-07 17:40:54 -05:00
LagoLunatic
49c69eeb0f
C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT
2025-03-06 20:41:37 -05:00
LagoLunatic
d882c16b55
d_bg_w progress
2025-03-06 01:12:50 -05:00
Jasper St. Pierre
893f6bc112
d_particle work
2024-09-02 18:21:08 -07:00
LagoLunatic
2def735282
Add fpc_ProcID type and use it for all process IDs
...
See https://github.com/zeldaret/tp/pull/2173
2024-07-12 21:14:13 -04:00
LagoLunatic
d0e8844b4b
Add uint typedef
2024-03-11 18:23:44 -04:00
Jasper St. Pierre
7b24abe0fc
d_bg_w everything but Rwg
2024-02-11 12:15:11 -08:00
LagoLunatic
0490fd3c84
more collision enums and inlines
2023-12-22 21:02:23 -05:00
LagoLunatic
725113992d
d_bg_s OK
2023-12-16 20:41:57 -05:00
LagoLunatic
af28c5dfa1
d_bg_s almost done
2023-12-16 00:48:26 -05:00
Jasper St. Pierre
af144f369a
d_bg_s work
2023-12-02 14:47:52 -08:00
Jasper St. Pierre
fe69529cbd
d_bg_s work
2023-12-02 12:15:24 -08:00
LagoLunatic
fdbb0225bf
Add dBgS_AttributeCode enum
2023-12-02 15:05:50 -05:00
Jasper St. Pierre
612f10d206
d_bg_s start
2023-12-02 02:28:30 -08:00
LagoLunatic
469f243030
Process IDs cleanup
...
* Use fpcM_ERROR_PROCESS_ID_e enum instead of literal -1/0xFFFFFFFF everywhere
* Disambiguate variable names by using itemNo/msgNo instead of itemID/msgID
2023-11-22 16:25:28 -05:00
Jasper St. Pierre
1e2a7b16a4
c_bg_s work
2023-10-17 18:09:43 -07:00
LagoLunatic
58de079efd
d_a_player_npc 98%
2023-10-08 19:47:32 -04:00
SuperDude88
07a5a8cd18
Bomb Work
2023-10-06 17:27:47 -04:00
LagoLunatic
e9d15be7ae
d_a_arrow 100%
2023-10-01 16:34:13 -04:00
TakaRikka
ee401fb19f
work on d_a_agb
2023-09-23 00:00:37 -07:00
TakaRikka
f1d8c41c38
work on d_s_play ( #31 )
...
* work on d_s_play
* some fixes
2023-09-14 12:45:49 -07:00
TakaRikka
b034aecce0
d_bg_s_movebg_actor OK ( #23 )
2023-09-12 18:29:15 -07:00
TakaRikka
c65210d22f
most of d_com_inf_game.cpp done
2023-09-11 03:45:33 -07:00
TakaRikka
5b7dc7986b
d_save_init OK
2023-09-10 01:16:37 -07:00
TakaRikka
4e79a1757d
d_save mostly done
2023-09-10 00:51:02 -07:00