Commit Graph

15 Commits

Author SHA1 Message Date
Mattias Blum 95f230eb15 d_a_ks 100% (#746)
* initial progress

* more progress

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* symbol cleanup

* more progress

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* d_a_ks 100%

* more symbol cleanup

* likely real-match for `useHeapInit`

* removed `csXyz` type from class member

* changed int to BOOL for `HEAVY_IN`

* documented matching issue

* PR changes
2025-05-09 15:18:16 -04:00
LagoLunatic 309158e274 J3DModel inlines cleanup, procBottleSwing_init match, etc 2025-04-10 19:30:51 -04:00
LagoLunatic 2def735282 Add fpc_ProcID type and use it for all process IDs
See https://github.com/zeldaret/tp/pull/2173
2024-07-12 21:14:13 -04:00
SuperDude88 17a7656450 Bit of Figurine Work (#665)
* Bit of Figurine Work

Not super complete, was just poking around to figure a few things out

* Fix Build

I really need to stop having this every single time
2024-07-09 20:52:54 -07:00
SuperDude88 899ae98e7d daObj_Roten_c OK, daNpcRoten_c Almost Matching (#618)
* Roten Work

- daNpcRoten_c almost matching
- daObj_Roten_c OK

I don't think these are actually related but they had the same name so I put them together

* Minor Cleanup
2024-04-24 14:28:38 -04:00
LagoLunatic ead0213a87 fix everything in d_a_npc_bs1 2024-04-02 18:40:08 -04:00
LagoLunatic c7cd6b25b2 d_a_bk 2024-03-24 15:22:02 -04:00
LagoLunatic 0dd3f6e47c Standardize process ID type to be uint 2024-03-11 19:03:47 -04:00
LagoLunatic 433fe7c486 d_a_npc_btsw2 100%, weak order not matching 2024-01-19 15:33:38 -05:00
LagoLunatic 3eae006254 d_snap OK 2024-01-06 18:48:24 -05:00
LagoLunatic b27458c909 d_snap mostly done 2024-01-06 15:16:49 -05:00
Jcw87 3e007c7ea9 Make some more TUs compile 2023-12-15 00:01:49 -08:00
Jasper St. Pierre d7ff28a6f7 dKyr_sun_move progress 2023-10-25 01:02:42 -07:00
LagoLunatic 7824fb54c0 d_a_am 50% 2023-10-03 04:14:14 -04:00
TakaRikka f1d8c41c38 work on d_s_play (#31)
* work on d_s_play

* some fixes
2023-09-14 12:45:49 -07:00