LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
...
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
ae0bc3ff95
Started using resource enums for old actors
2024-04-24 16:20:56 -04:00
LagoLunatic
a116292705
add static keyword in more places
2024-04-17 13:27:52 -04:00
LagoLunatic
443691603d
rename fopAc_ac_c member vars to match TP decomp
2024-03-08 21:31:41 -05:00
LagoLunatic
fa5fb18d3c
use inlines in more places
2023-12-20 19:04:01 -05:00
Jcw87
fe28552c28
move placement new to MSL_C
2023-12-19 03:30:16 -08:00
LagoLunatic
5039fe661c
Finished porting all actor classes to headers
2023-11-25 23:53:05 -05:00
LagoLunatic
897b22f936
Move more actor classes to headers
2023-11-25 18:05:07 -05:00
LagoLunatic
97eb1fb31f
Remove fake inlines from fopAc_ac_c, add real inlines
2023-11-24 18:06:07 -05:00
LagoLunatic
0e82b07cf2
d_throwstone match
2023-10-16 04:42:11 -04:00
Jasper St. Pierre
09365b4c00
d_s_open match
2023-10-13 17:45:23 -07:00
LagoLunatic
8d4a9545e1
Use fopAcStts enum everywhere
2023-10-07 02:26:59 -04:00
Jasper St. Pierre
b0bfe1c49e
d_stage fixup
2023-10-02 22:25:48 -07:00
Jasper St. Pierre
44249fb5ad
daThrowstone 99%
2023-10-02 20:29:37 -07:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00