Commit Graph

17 Commits

Author SHA1 Message Date
LagoLunatic c625992a77 Add enum for actor priority 2025-05-21 14:44:25 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic ae0bc3ff95 Started using resource enums for old actors 2024-04-24 16:20:56 -04:00
LagoLunatic a116292705 add static keyword in more places 2024-04-17 13:27:52 -04:00
LagoLunatic 443691603d rename fopAc_ac_c member vars to match TP decomp 2024-03-08 21:31:41 -05:00
LagoLunatic fa5fb18d3c use inlines in more places 2023-12-20 19:04:01 -05:00
Jcw87 fe28552c28 move placement new to MSL_C 2023-12-19 03:30:16 -08:00
LagoLunatic 5039fe661c Finished porting all actor classes to headers 2023-11-25 23:53:05 -05:00
LagoLunatic 897b22f936 Move more actor classes to headers 2023-11-25 18:05:07 -05:00
LagoLunatic 97eb1fb31f Remove fake inlines from fopAc_ac_c, add real inlines 2023-11-24 18:06:07 -05:00
LagoLunatic 0e82b07cf2 d_throwstone match 2023-10-16 04:42:11 -04:00
Jasper St. Pierre 09365b4c00 d_s_open match 2023-10-13 17:45:23 -07:00
LagoLunatic 8d4a9545e1 Use fopAcStts enum everywhere 2023-10-07 02:26:59 -04:00
Jasper St. Pierre b0bfe1c49e d_stage fixup 2023-10-02 22:25:48 -07:00
Jasper St. Pierre 44249fb5ad daThrowstone 99% 2023-10-02 20:29:37 -07:00
Luke Street adb95b135c Import project
Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00