LagoLunatic
207f6e911f
Add default arguments to anm init functions to simplify calls
2026-03-31 22:11:01 -04:00
LagoLunatic
061fa893eb
Replace particle enums with official names
2026-03-20 16:02:41 -04:00
LagoLunatic
37000df61b
Make Proc_e enum values consistent across actors
2026-03-12 17:26:42 -04:00
LagoLunatic
d47ee0ab88
Add empty placeholders to fix HIO funcs missing when linking debug version
2025-09-02 15:25:01 -04:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
...
This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
ac8ff10650
Fix most weak function ordering issues
2025-08-20 19:09:06 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
b4e022a336
Add JntHit enums
2025-08-15 20:27:31 -04:00
LagoLunatic
816f08fc7c
Add extra brackets to collision src structs
2025-08-03 20:41:05 -04:00
LagoLunatic
72dc8f4ef6
DEMO_SELECT
2025-07-25 21:05:36 -04:00
LagoLunatic
2397afabaf
Use named constants instead of literals in some places
2025-07-15 16:25:02 -04:00
LagoLunatic
0a86117a3b
Create return type cleanup, use dist enum
2025-07-15 15:03:01 -04:00
LagoLunatic
b9190842b7
Demo work
2025-05-28 01:39:07 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
337303fc79
Standardize mMode/mAction names in C-style actors
2025-05-17 14:01:12 -04:00
LagoLunatic
36fec0f7fd
Disappear drop type cleanup
2025-05-09 16:34:02 -04:00
LagoLunatic
58ab930817
More inlines
...
Also update dtk-template
2025-04-19 13:55:59 -04:00
LagoLunatic
db2c5ef978
Cleanp a bunch of stuff
2025-03-28 20:44:06 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
b97eeed779
Rename J3DFrameCtrl loop mode enum
...
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic
4a4624decf
Populate particle IDs enum with placeholders and use them everywhere
2025-03-06 17:37:20 -05:00
LagoLunatic
5571ec74e4
Document the second param to joint callback functions
2025-02-28 18:04:05 -05:00
LagoLunatic
e8adc6c9e5
Rename more item enums
2025-01-17 20:58:43 -05:00
LagoLunatic
2a02484cdc
JStudio/JMessage work and cleanup
2025-01-17 20:04:18 -05:00
LagoLunatic
8e44641465
Fix various data relocation differences in unlinked TUs
2025-01-14 22:11:08 -05:00
LagoLunatic
06709dad7f
d_a_obj_toripost documentation, d_a_rd wrong name fixes
2024-12-28 18:58:57 -05:00
Jasper St. Pierre
70044ec8dd
Clean up cc enums
2024-10-28 21:16:46 -07:00
LagoLunatic
329d94a301
Add fake headers for unsolved weak objects to reduce manual copy-pasting
2024-10-19 14:03:50 -04:00
LagoLunatic
34afbd84db
clangd: Started fixing warnings and errors, code cleanup
2024-10-17 21:35:18 -04:00
LagoLunatic
66dfae2571
Change i_entry from int to BOOL
2024-07-19 12:47:27 -04:00
LagoLunatic
e5db7b81a0
Use loopmode enum in a couple more places
2024-07-18 13:12:24 -04:00
LagoLunatic
5778c31aed
Add developer-specific macros for g_regHIO child registers
2024-07-04 00:57:17 -04:00
LagoLunatic
f9d40ebad8
Use NULL macro in asserts, fix NULL macro to match
2024-06-22 11:07:16 -04:00
LagoLunatic
2870b39dd3
use loopmode enum in more places
2024-05-10 01:04:38 -04:00
LagoLunatic
f9a8f92a15
Fix TevType enum
2024-05-01 13:19:25 -04:00
LagoLunatic
12c8b6fcc7
Move res enums in cpp files to include res headers instead
2024-04-23 14:15:57 -04:00
LagoLunatic
f856df04e5
Regenerate old actor profiles for consistency
2024-04-22 13:20:05 -04:00
LagoLunatic
459cf6caa7
clean up some inline parameters
2024-04-18 23:16:38 -04:00
LagoLunatic
2b71216c8b
Add enum for attention types
2024-04-17 00:15:24 -04:00
LagoLunatic
e1f3d5ce93
fix some regressions
2024-04-16 20:48:05 -04:00
LagoLunatic
443691603d
rename fopAc_ac_c member vars to match TP decomp
2024-03-08 21:31:41 -05:00
LagoLunatic
3699da9e09
Match mDoExt_McaMorf::isStop inline regalloc
2024-02-05 04:52:28 -05:00
LagoLunatic
b46e897826
Realmatch dComIfGp_event_runCheck inline
...
dComIfGp_event_runCheck's return type being different from the inner inline runCheck's return type apparently causes the compiler to double up the g_dComIfG_gameInfo load in certain functions.
And also fix dComIfGp_event_chkEventFlag which had the same issue.
2024-02-02 20:34:16 -05:00
LagoLunatic
f4ac738d36
Clean up comments
2024-02-01 20:56:47 -05:00
LagoLunatic
2a1410e072
documentation
2024-01-20 20:49:47 -05:00
LagoLunatic
25e69da75e
d_cc_uty OK
2024-01-20 19:27:19 -05:00
LagoLunatic
fa5010b1dd
some actor documentation and cleanup
2024-01-18 18:55:47 -05:00
LagoLunatic
17cf09cc09
clean up some inlines
2024-01-18 00:26:06 -05:00
LagoLunatic
e05e065854
Rename wind damage type
2024-01-08 20:39:00 -05:00
LagoLunatic
3eae006254
d_snap OK
2024-01-06 18:48:24 -05:00