Commit Graph

70 Commits

Author SHA1 Message Date
LagoLunatic 207f6e911f Add default arguments to anm init functions to simplify calls 2026-03-31 22:11:01 -04:00
LagoLunatic 061fa893eb Replace particle enums with official names 2026-03-20 16:02:41 -04:00
LagoLunatic 37000df61b Make Proc_e enum values consistent across actors 2026-03-12 17:26:42 -04:00
LagoLunatic d47ee0ab88 Add empty placeholders to fix HIO funcs missing when linking debug version 2025-09-02 15:25:01 -04:00
LagoLunatic b77717694c Add dolzel_rel.pch
This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic ac8ff10650 Fix most weak function ordering issues 2025-08-20 19:09:06 -04:00
LagoLunatic 217775af4e Use precompiled headers, fix weak data issues 2025-08-20 18:51:42 -04:00
LagoLunatic b4e022a336 Add JntHit enums 2025-08-15 20:27:31 -04:00
LagoLunatic 816f08fc7c Add extra brackets to collision src structs 2025-08-03 20:41:05 -04:00
LagoLunatic 72dc8f4ef6 DEMO_SELECT 2025-07-25 21:05:36 -04:00
LagoLunatic 2397afabaf Use named constants instead of literals in some places 2025-07-15 16:25:02 -04:00
LagoLunatic 0a86117a3b Create return type cleanup, use dist enum 2025-07-15 15:03:01 -04:00
LagoLunatic b9190842b7 Demo work 2025-05-28 01:39:07 -04:00
LagoLunatic c625992a77 Add enum for actor priority 2025-05-21 14:44:25 -04:00
LagoLunatic 337303fc79 Standardize mMode/mAction names in C-style actors 2025-05-17 14:01:12 -04:00
LagoLunatic 36fec0f7fd Disappear drop type cleanup 2025-05-09 16:34:02 -04:00
LagoLunatic 58ab930817 More inlines
Also update dtk-template
2025-04-19 13:55:59 -04:00
LagoLunatic db2c5ef978 Cleanp a bunch of stuff 2025-03-28 20:44:06 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic b97eeed779 Rename J3DFrameCtrl loop mode enum
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic 4a4624decf Populate particle IDs enum with placeholders and use them everywhere 2025-03-06 17:37:20 -05:00
LagoLunatic 5571ec74e4 Document the second param to joint callback functions 2025-02-28 18:04:05 -05:00
LagoLunatic e8adc6c9e5 Rename more item enums 2025-01-17 20:58:43 -05:00
LagoLunatic 2a02484cdc JStudio/JMessage work and cleanup 2025-01-17 20:04:18 -05:00
LagoLunatic 8e44641465 Fix various data relocation differences in unlinked TUs 2025-01-14 22:11:08 -05:00
LagoLunatic 06709dad7f d_a_obj_toripost documentation, d_a_rd wrong name fixes 2024-12-28 18:58:57 -05:00
Jasper St. Pierre 70044ec8dd Clean up cc enums 2024-10-28 21:16:46 -07:00
LagoLunatic 329d94a301 Add fake headers for unsolved weak objects to reduce manual copy-pasting 2024-10-19 14:03:50 -04:00
LagoLunatic 34afbd84db clangd: Started fixing warnings and errors, code cleanup 2024-10-17 21:35:18 -04:00
LagoLunatic 66dfae2571 Change i_entry from int to BOOL 2024-07-19 12:47:27 -04:00
LagoLunatic e5db7b81a0 Use loopmode enum in a couple more places 2024-07-18 13:12:24 -04:00
LagoLunatic 5778c31aed Add developer-specific macros for g_regHIO child registers 2024-07-04 00:57:17 -04:00
LagoLunatic f9d40ebad8 Use NULL macro in asserts, fix NULL macro to match 2024-06-22 11:07:16 -04:00
LagoLunatic 2870b39dd3 use loopmode enum in more places 2024-05-10 01:04:38 -04:00
LagoLunatic f9a8f92a15 Fix TevType enum 2024-05-01 13:19:25 -04:00
LagoLunatic 12c8b6fcc7 Move res enums in cpp files to include res headers instead 2024-04-23 14:15:57 -04:00
LagoLunatic f856df04e5 Regenerate old actor profiles for consistency 2024-04-22 13:20:05 -04:00
LagoLunatic 459cf6caa7 clean up some inline parameters 2024-04-18 23:16:38 -04:00
LagoLunatic 2b71216c8b Add enum for attention types 2024-04-17 00:15:24 -04:00
LagoLunatic e1f3d5ce93 fix some regressions 2024-04-16 20:48:05 -04:00
LagoLunatic 443691603d rename fopAc_ac_c member vars to match TP decomp 2024-03-08 21:31:41 -05:00
LagoLunatic 3699da9e09 Match mDoExt_McaMorf::isStop inline regalloc 2024-02-05 04:52:28 -05:00
LagoLunatic b46e897826 Realmatch dComIfGp_event_runCheck inline
dComIfGp_event_runCheck's return type being different from the inner inline runCheck's return type apparently causes the compiler to double up the g_dComIfG_gameInfo load in certain functions.

And also fix dComIfGp_event_chkEventFlag which had the same issue.
2024-02-02 20:34:16 -05:00
LagoLunatic f4ac738d36 Clean up comments 2024-02-01 20:56:47 -05:00
LagoLunatic 2a1410e072 documentation 2024-01-20 20:49:47 -05:00
LagoLunatic 25e69da75e d_cc_uty OK 2024-01-20 19:27:19 -05:00
LagoLunatic fa5010b1dd some actor documentation and cleanup 2024-01-18 18:55:47 -05:00
LagoLunatic 17cf09cc09 clean up some inlines 2024-01-18 00:26:06 -05:00
LagoLunatic e05e065854 Rename wind damage type 2024-01-08 20:39:00 -05:00
LagoLunatic 3eae006254 d_snap OK 2024-01-06 18:48:24 -05:00