* initial structure from ghidra
* dMd_HIO_c fields and constructor
* screenSet progress
* More screenSet
* boss door
* initialize
* treasureDraw
* largest method ever
* alphas
* cursors
* notes
* itemScale
* so many pointers
* pls no more string logic
* boss animes
* deletes are weird in ghidra
* _draw()
* cleanup for review, configure matching
* fix dMap_GetFloorNoForDmap
* not matching GZLJ01
* different fix for d_map.h
* GZLJ01
* GZLP01
* D44J01
* missing import
* replace !=0 with != NULL for pointers
* Revert "D44J01"
This reverts commit b0ce19b9f1.
* more progress
* more progress
* more progress
* more progress
* d_menu work
d_menu_collect class members cleaned up, some functions at 100% matching
* added `Nonmatching` tag to unmatched functions
* more functions at 100%
* more functions matching
* more functions matching
* more progress
* more progress
* d_menu mostly matching for GZLE01
* fixed broken member names
* more progress
* more progress
* more progress
* more progress
* d_menu work
d_menu_collect class members cleaned up, some functions at 100% matching
* added `Nonmatching` tag to unmatched functions
* more functions at 100%
* more functions matching
* more functions matching