LagoLunatic
309158e274
J3DModel inlines cleanup, procBottleSwing_init match, etc
2025-04-10 19:30:51 -04:00
LagoLunatic
2def735282
Add fpc_ProcID type and use it for all process IDs
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See https://github.com/zeldaret/tp/pull/2173
2024-07-12 21:14:13 -04:00
SuperDude88
17a7656450
Bit of Figurine Work ( #665 )
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* Bit of Figurine Work
Not super complete, was just poking around to figure a few things out
* Fix Build
I really need to stop having this every single time
2024-07-09 20:52:54 -07:00
SuperDude88
899ae98e7d
daObj_Roten_c OK, daNpcRoten_c Almost Matching ( #618 )
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* Roten Work
- daNpcRoten_c almost matching
- daObj_Roten_c OK
I don't think these are actually related but they had the same name so I put them together
* Minor Cleanup
2024-04-24 14:28:38 -04:00
LagoLunatic
ead0213a87
fix everything in d_a_npc_bs1
2024-04-02 18:40:08 -04:00
LagoLunatic
c7cd6b25b2
d_a_bk
2024-03-24 15:22:02 -04:00
LagoLunatic
0dd3f6e47c
Standardize process ID type to be uint
2024-03-11 19:03:47 -04:00
LagoLunatic
433fe7c486
d_a_npc_btsw2 100%, weak order not matching
2024-01-19 15:33:38 -05:00
LagoLunatic
3eae006254
d_snap OK
2024-01-06 18:48:24 -05:00
LagoLunatic
b27458c909
d_snap mostly done
2024-01-06 15:16:49 -05:00
Jcw87
3e007c7ea9
Make some more TUs compile
2023-12-15 00:01:49 -08:00
Jasper St. Pierre
d7ff28a6f7
dKyr_sun_move progress
2023-10-25 01:02:42 -07:00
LagoLunatic
7824fb54c0
d_a_am 50%
2023-10-03 04:14:14 -04:00
TakaRikka
f1d8c41c38
work on d_s_play ( #31 )
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* work on d_s_play
* some fixes
2023-09-14 12:45:49 -07:00