#ifndef J3DSHAPEFACTORY_H #define J3DSHAPEFACTORY_H #include "dolphin/gx/GXAttr.h" #include "dolphin/mtx/vec.h" class J3DShape; class J3DShapeMtx; class J3DShapeDraw; struct ResNTAB; struct J3DShapeInitData { /* 0x00 */ u8 mShapeMtxType; /* 0x02 */ u16 mMtxGroupNum; /* 0x04 */ u16 mVtxDescListIndex; /* 0x06 */ u16 mMtxInitDataIndex; /* 0x08 */ u16 mDrawInitDataIndex; /* 0x0C */ f32 mRadius; /* 0x10 */ Vec mMin; /* 0x1C */ Vec mMax; }; struct J3DShapeMtxInitData { /* 0x00 */ u16 mUseMtxIndex; /* 0x02 */ u16 mUseMtxCount; /* 0x04 */ u32 mFirstUseMtxIndex; }; struct J3DShapeDrawInitData { /* 0x00 */ u32 mDisplayListSize; /* 0x04 */ u32 mDisplayListIndex; }; struct J3DShapeBlock { /* 0x00 */ u8 mMagic[4]; /* 0x04 */ u32 mSize; /* 0x08 */ u16 mShapeNum; /* 0x0A */ u16 _pad; /* 0x0C */ J3DShapeInitData* mpShapeInitData; /* 0x10 */ u16* mpIndexTable; /* 0x14 */ ResNTAB* mpNameTable; /* 0x18 */ GXVtxDescList* mpVtxDescList; /* 0x1C */ u16* mpMtxTable; /* 0x20 */ u8* mpDisplayListData; /* 0x24 */ J3DShapeMtxInitData* mpMtxInitData; /* 0x28 */ J3DShapeDrawInitData* mpDrawInitData; }; // Size: 0x2C struct J3DShapeFactory { J3DShapeFactory(const J3DShapeBlock&); J3DShape* create(int, u32, GXVtxDescList*); J3DShapeMtx* newShapeMtx(u32, int, int) const; J3DShapeDraw* newShapeDraw(int, int) const; void allocVcdVatCmdBuffer(u32); s32 calcSize(int, u32); s32 calcSizeVcdVatCmdBuffer(u32); s32 calcSizeShapeMtx(u32, int, int) const; /* 0x00 */ J3DShapeInitData* mpShapeInitData; /* 0x04 */ u16* mpIndexTable; /* 0x08 */ GXVtxDescList* mpVtxDescList; /* 0x0C */ u16* mpMtxTable; /* 0x10 */ u8* mpDisplayListData; /* 0x14 */ J3DShapeMtxInitData* mpMtxInitData; /* 0x18 */ J3DShapeDrawInitData* mpDrawInitData; /* 0x1C */ u8* mpVcdVatCmdBuffer; u32 getMtxGroupNum(int no) const { return mpShapeInitData[mpIndexTable[no]].mMtxGroupNum; } GXVtxDescList* getVtxDescList(int no) const { return (GXVtxDescList*)((u8*)mpVtxDescList + mpShapeInitData[mpIndexTable[no]].mVtxDescListIndex); } f32 getRadius(int no) const { return mpShapeInitData[mpIndexTable[no]].mRadius; } Vec& getMin(int no) const { return mpShapeInitData[mpIndexTable[no]].mMin; } Vec& getMax(int no) const { return mpShapeInitData[mpIndexTable[no]].mMax; } }; #endif /* J3DSHAPEFACTORY_H */