#ifndef D_A_OBJ_TRY_H #define D_A_OBJ_TRY_H #include "d/d_a_obj.h" #include "f_op/f_op_actor.h" namespace daObjTry { enum Type_e { UNK_2 = 2, UNK_3 = 3, UNK_4 = 4, UNK_5 = 5, UNK_6 = 6, UNK_7 = 7, UNK_8 = 8, UNK_9 = 9, UNK_10 = 10, UNK_11 = 11, UNK_12 = 12, }; class Act_c : public fopAc_ac_c { public: enum Prm_e { PRM_SWSAVE_S = 8, PRM_SWSAVE_W = 8, PRM_TYPE_S = 0, PRM_TYPE_W = 4, }; void attr() const {} void prm_chk_type_tryStatue() const {} void prm_get_dummy() const {} int prm_get_swSave() const { return daObj::PrmAbstract(this, PRM_SWSAVE_W, PRM_SWSAVE_S); } int prm_get_type() const { return daObj::PrmAbstract(this, PRM_TYPE_W, PRM_TYPE_S); } void to_correct_pos(const cXyz* param_1, short param_2, bool param_3, bool param_4) { field_0x63C.set(*param_1); field_0x648 = param_2; field_0x64C = param_3; field_0x64D = param_4; } void prm_set_swSave(int); void solidHeapCB(fopAc_ac_c*); void create_heap(); void init_cc(); void search_sameType(void*, void*); void chk_appear() const; cPhs_State _create(); bool _delete(); void mode_restart_init(); void mode_restart(); void mode_wait_init(); void mode_wait(); void mode_carry_init(); void mode_carry(); void mode_drop_init(); void mode_drop(); void mode_sink_init(); void mode_sink(); void mode_proc_call(); void cull_set_draw(); void cull_set_move(); void damaged(); void damage_cc_proc(); void damage_bg_proc(); void damage_bg_proc_directly(); void chk_sink_water(); void chk_sinkdown_water(); void calc_drop_param(float*, float*, float*) const; void bound(); void se_fall_water(); void set_senv(int, int) const; void cam_lockoff() const; void set_mtx(); void init_mtx(); void eff_set_bingo(bool, bool); void eff_clr_bingo(); void eff_land_smoke(); void eff_hit_water_splash(); void make_vib(); void check_circle(); void get_water_h(); bool _execute(); bool _draw(); public: /* 0x290 */ u8 field_0x290[0x63C - 0x290]; /* 0x63C */ cXyz field_0x63C; /* 0x648 */ s16 field_0x648; /* 0x64A */ u8 field_0x64A[0x64C - 0x64A]; /* 0x64C */ s8 field_0x64C; /* 0x64D */ s8 field_0x64D; /* 0x64E */ u8 field_0x64E[0x66C - 0x64E]; }; // Size: 0x66C }; #endif /* D_A_OBJ_TRY_H */