#ifndef RES_BOMBER_H #define RES_BOMBER_H // // Generated by res_arc.py from archive: Bomber.arc // Do not manually modify this file or your changes will be overwritten. // enum dRes_INDEX_BOMBER { /* BMDC */ dRes_INDEX_BOMBER_BMD_AISI_e=0x5, /* BDL */ dRes_INDEX_BOMBER_BDL_VCANK_e=0x8, /* TEX */ dRes_INDEX_BOMBER_BTI_GAME_BATTERY_e=0xB, dRes_INDEX_BOMBER_BTI_GAME_BATTERY_BASE_e=0xC, dRes_INDEX_BOMBER_BTI_GAME_BOMB_01_e=0xD, dRes_INDEX_BOMBER_BTI_GAME_BOMB_02_e=0xE, dRes_INDEX_BOMBER_BTI_GAME_HUNE_DAMAGE_e=0xF, dRes_INDEX_BOMBER_BTI_GAME_RULE_e=0x10, dRes_INDEX_BOMBER_BTI_GAME_SHIP_NODAMAGE_e=0x11, dRes_INDEX_BOMBER_BTI_RUPY_NUM_DEGREE_e=0x12, }; enum dRes_ID_BOMBER { /* BMDC */ dRes_ID_BOMBER_BMD_AISI_e=0x1, /* BDL */ dRes_ID_BOMBER_BDL_VCANK_e=0x6, /* TEX */ dRes_ID_BOMBER_BTI_GAME_BATTERY_e=0x7, dRes_ID_BOMBER_BTI_GAME_BATTERY_BASE_e=0x8, dRes_ID_BOMBER_BTI_GAME_BOMB_01_e=0x9, dRes_ID_BOMBER_BTI_GAME_BOMB_02_e=0xA, dRes_ID_BOMBER_BTI_GAME_HUNE_DAMAGE_e=0xB, dRes_ID_BOMBER_BTI_GAME_RULE_e=0xC, dRes_ID_BOMBER_BTI_GAME_SHIP_NODAMAGE_e=0xD, dRes_ID_BOMBER_BTI_RUPY_NUM_DEGREE_e=0xE, }; enum AISI_JNT { AISI_JNT_POLYSURFACE3967_e=0x0, }; enum VCANK_JNT { VCANK_JNT_CANON_ROOT_e=0x0, VCANK_JNT_CANON_e=0x1, }; #endif /* RES_BOMBER_H */