#ifndef RES_ZL2_H #define RES_ZL2_H // // Generated by res_arc.py from archive: Zl2.arc // Do not manually modify this file or your changes will be overwritten. // enum dRes_INDEX_ZL2 { /* BCKS */ dRes_INDEX_ZL2_BCK_WAIT_e=0x6, /* BDLM */ dRes_INDEX_ZL2_BDL_ZL_e=0x9, /* BTK */ dRes_INDEX_ZL2_BTK_MABA_A_e=0xC, /* BTP */ dRes_INDEX_ZL2_BTP_MABA_A_e=0xF, }; enum dRes_ID_ZL2 { /* BCKS */ dRes_ID_ZL2_BCK_WAIT_e=0x0, /* BDLM */ dRes_ID_ZL2_BDL_ZL_e=0x1, /* BTK */ dRes_ID_ZL2_BTK_MABA_A_e=0x2, /* BTP */ dRes_ID_ZL2_BTP_MABA_A_e=0x3, }; enum ZL_JNT { ZL_JNT_WORLD_ROOT_e=0x0, ZL_JNT_STOMACH_e=0x1, ZL_JNT_CHEST_e=0x2, ZL_JNT_MAFFLER_L_e=0x3, ZL_JNT_MAFFLER_R_e=0x4, ZL_JNT_NECK_e=0x5, ZL_JNT_HEAD_e=0x6, ZL_JNT_CHIN_e=0x7, ZL_JNT_HAIR_e=0x8, ZL_JNT_MOMI_L_e=0x9, ZL_JNT_MOMI_R_e=0xA, ZL_JNT_ZL_EYE_e=0xB, ZL_JNT_ZL_MAYU_e=0xC, ZL_JNT_ZL_NOSE_e=0xD, ZL_JNT_SHOULDER_L_e=0xE, ZL_JNT_ARM_L1_e=0xF, ZL_JNT_ARM_L2_e=0x10, ZL_JNT_ZL_HAND_L_e=0x11, ZL_JNT_SHOULDER_R_e=0x12, ZL_JNT_ARM_R1_e=0x13, ZL_JNT_ARM_R2_e=0x14, ZL_JNT_ZL_HAND_R_e=0x15, ZL_JNT_WAIST_e=0x16, ZL_JNT_LEG_L0_e=0x17, ZL_JNT_LEG_L1_e=0x18, ZL_JNT_LEG_L2_e=0x19, ZL_JNT_FOOT_L_e=0x1A, ZL_JNT_LEG_R0_e=0x1B, ZL_JNT_LEG_R1_e=0x1C, ZL_JNT_LEG_R2_e=0x1D, ZL_JNT_FOOT_R_e=0x1E, ZL_JNT_ZL_GRIP_e=0x1F, ZL_JNT_ZL_POD_e=0x20, ZL_JNT_ZL_SACK_e=0x21, }; #endif /* RES_ZL2_H */