#ifndef D_A_LWOOD_H #define D_A_LWOOD_H #include "f_op/f_op_actor.h" #include "SSystem/SComponent/c_phase.h" class dBgW; class daLwood_c : public fopAc_ac_c { public: inline cPhs_State _create(); inline bool _delete(); inline bool _draw(); inline bool _execute(); f32 getYureScale() const { return mScale; } s16 getYureTimer() const { return mTimer; } inline void setMoveBGMtx(); // weak but not inlined inline void set_mtx(); // weak but not inlined BOOL CreateHeap(); void CreateInit(); static const char m_arcname[]; public: /* 0x290 */ request_of_phase_process_class mPhs; /* 0x298 */ J3DModel* mModel; /* 0x29C */ dBgW* mpBgW; /* 0x2A0 */ Mtx mtx; /* 0x2D0 */ s16 mTimer; /* 0x2D4 */ f32 mScale; }; #endif /* D_A_LWOOD_H */