/* * d_a_ship_static.cpp */ #include "d/actor/d_a_ship.h" void daShip_c::initStartPos(const cXyz* pos, short rotY) { current.pos.x = pos->x; current.pos.y = pos->y; current.pos.z = pos->z; next.pos.x = pos->x; next.pos.y = pos->y; next.pos.z = pos->z; shape_angle.y = rotY; current.angle.y = shape_angle.y; m0358 &= 0xffffffef; mGravity = -2.5f; mWaveL.remove(); mWaveR.remove(); mSplash.remove(); mTrack.remove(); m1970.end(); m1984.end(); m1998.end(); m19AC.end(); m19C0.end(); }