#ifndef D_A_CANON_H #define D_A_CANON_H #include "f_op/f_op_actor.h" class daCanon_c : public fopAc_ac_c { public: inline s32 _create(); inline BOOL _delete(); inline BOOL _draw(); inline BOOL _execute(); void checkProcess(void (daCanon_c::*)()) {} void getCanonPtr() {} void setProcess(void (daCanon_c::*)()) {} void set_mtx(); void bul_set_mtx(cXyz*); void getGridPos(int, int); void getBulEndPos(short, short); void createCheck(int, int, int); void createTargetObj(); void breakAllObj(); void makeFireEffect(cXyz&, csXyz&, int); void wait_proc_init(); void wait_proc(); void game_start_proc_init(); void game_start_proc(); void game_proc_init(); void game_proc(); void fire_proc_init(); void fire_proc(); void pause_proc_init(); void pause_proc(); void end_proc_init(); void end_proc(); void PadMove(); void CreateHeap(); void GameInfo2DDraw(); public: /* Place member variables here */ }; #endif /* D_A_CANON_H */