#ifndef D_A_OBJ_YLZOU_H #define D_A_OBJ_YLZOU_H #include "f_op/f_op_actor.h" class daObjYLzou_c : public fopAc_ac_c { public: void param_get_swSave() const {} void set_start_type(); void set_mtx(); void init_mtx(); void solidHeapCB(fopAc_ac_c*); void create_heap(); void eff_set_slip_smoke_pos(); void eff_smoke_slip_start(); void eff_smoke_slip_end(); void eff_smoke_slip_remove(); void eff_smoke_proc(); void vib_proc(); s32 _create(); BOOL _delete(); void move_ylzou_demo_start_wait_act_proc(); void demo_regist_wait_act_proc(); void demo_vib_start_wait_act_proc(); void demo_vib_act_proc(); void move_ylzou_demo_move_act_proc(); void go_up_stairs_demo_move_act_proc(); void demo_end_wait_act_proc(); void wait_act_proc(); void move_ylzou_demo_start_wait_act_init_proc(); void demo_regist_wait_act_init_proc(); void move_ylzou_demo_vib_start_wait_act_init_proc(); void move_ylzou_demo_vib_act_init_proc(); void move_ylzou_demo_move_act_init_proc(); void demo_end_wait_act_init_proc(); void open_wait_act_init_proc(); void close_wait_act_init_proc(); void go_up_stairs_demo_move_start_wait_act_init_proc(); void go_up_stairs_demo_move_act_init_proc(); void setup_action(int); BOOL _execute(); BOOL _draw(); public: /* Place member variables here */ }; #endif /* D_A_OBJ_YLZOU_H */