#ifndef D_A_OBJ_EAYOGN_H #define D_A_OBJ_EAYOGN_H #include "f_op/f_op_actor.h" #include "SSystem/SComponent/c_phase.h" #include "d/d_bg_w.h" // #include "d/d_com_inf_game.h" class daObjEayogn_c : public fopAc_ac_c { public: // TODO: this function is marked as weak in the REL symbol map, but it does not get inlined for some reason? // BOOL check_ev_bit() const { return dComIfGs_isSymbol(1); } BOOL check_ev_bit() const; s32 _create(); bool _execute(); bool _draw(); bool _delete(); BOOL create_heap(); static BOOL solidHeapCB(fopAc_ac_c *i_this); void init_mtx(); static const char M_arcname[7]; public: /* 0x290 */ J3DModel * mpModel; /* 0x294 */ request_of_phase_process_class mPhs; /* 0x2A0 */ dBgW * mpBgW; }; #endif /* D_A_OBJ_EAYOGN_H */