#ifndef D_A_OBJ_MAGMAROCK_H #define D_A_OBJ_MAGMAROCK_H #include "f_op/f_op_actor.h" class dBgW; namespace daObjMagmarock { static void ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*); static BOOL CheckCreateHeap(fopAc_ac_c*); class Act_c : public fopAc_ac_c { public: void MeltDownRequest() {} inline s32 _create(); inline BOOL _delete(); inline BOOL _draw(); inline BOOL _execute(); void checkProcess(void (daObjMagmarock::Act_c::*)()) {} void setProcess(void (daObjMagmarock::Act_c::*)()) {} void set_mtx(); void demo_move(); void ControlEffect(); void play_anim(); void appear_proc_init(); void appear_proc(); void wait_proc_init(); void wait_proc(); void stay_proc_init(); void stay_proc(); void quake_proc_init(); void quake_proc(); void vanish_proc_init(); void vanish_proc(); void CreateHeap(); void CreateInit(); void LiftUpRequest(cXyz&); void BeforeLiftRequest(cXyz&); void calc_ground_quat(); public: /* Place member variables here */ }; namespace Method { s32 Create(void*); BOOL Delete(void*); BOOL Execute(void*); BOOL Draw(void*); BOOL IsDelete(void*); }; }; #endif /* D_A_OBJ_MAGMAROCK_H */