#ifndef D_A_OBJ_VFAN_H #define D_A_OBJ_VFAN_H #include "SSystem/SComponent/c_phase.h" #include "d/d_a_obj.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_cc_d.h" #include "f_op/f_op_actor.h" #include "SSystem/SComponent/c_phase.h" #include "d/d_bg_w.h" namespace daObjVfan { class Act_c : public dBgS_MoveBgActor { public: enum Prm_e { PRM_W = 8, PRM_S = 0, }; static Mtx M_tmp_mtx; static const char M_arcname[]; s32 prm_get_swSave() const { return daObj::PrmAbstract(this, PRM_W, PRM_S); } int CreateHeap(); int Create(); s32 Mthd_Create(); BOOL Delete(); BOOL Mthd_Delete(); void set_mtx(); void init_mtx(); void ParticleSet(); int Execute(Mtx**); BOOL Draw(); public: /* 0x2C8 */ request_of_phase_process_class mPhs; /* 0x2D0 */ J3DModel* mpModel; /* 0x2D4 */ dCcD_Stts mStts; /* 0x310 */ dCcD_Cyl mCyl; /* 0x440 */ int mState; /* 0x444 */ bool mIsAlive; /* 0x448 */ int mBreakTimer; }; }; // namespace daObjVfan #endif /* D_A_OBJ_VFAN_H */