#ifndef D_S_OPEN #define D_S_OPEN #include "d/d_drawlist.h" #include "f_op/f_op_scene.h" class J2DScreen; class J2DTextBox; class dScnOpen_message_c { public: dScnOpen_message_c(JKRExpHeap*); virtual ~dScnOpen_message_c(); void set_message(u32, int); void exec(); }; class dScnOpen_proc_c : public dDlst_base_c { public: dScnOpen_proc_c(); virtual ~dScnOpen_proc_c(); void proc_execute(); void proc_draw(); virtual void draw(); /* 0x004 */ JKRExpHeap* exp_heap; /* 0x008 */ dScnOpen_message_c* m_message; /* 0x00C */ J2DScreen* m_Screen; /* 0x010 */ J2DPane* d1; /* 0x014 */ J2DPane* d2; /* 0x018 */ J2DPane* d3; /* 0x01C */ J2DPane* d4; /* 0x020 */ J2DPane* d42; /* 0x024 */ J2DPane* d5; /* 0x028 */ J2DPane* d6; /* 0x02C */ J2DPane* mak1; /* 0x030 */ J2DPane* mak2; /* 0x034 */ J2DTextBox* tx1; /* 0x038 */ J2DTextBox* tx2; /* 0x03C */ u8 pad[0x2B0 - 0x03C]; /* 0x2B0 */ s32 field_0x2b0; /* 0x010 */ u8 pad2[0x014]; }; class dScnOpen_c : public scene_class { public: ~dScnOpen_c(); void changeGameScene(); s32 create(); BOOL draw(); BOOL execute(); /* 0x1C4 */ request_of_phase_process_class mPhs; /* 0x1CC */ JKRSolidHeap* solid_heap; /* 0x1D0 */ dScnOpen_proc_c* mpProc; /* 0x1D4 */ u8 field_0x1d4; }; #endif /* D_S_OPEN */