// // Generated by dtk // Translation Unit: d_a_disappear.cpp // #include "JSystem/JKernel/JKRHeap.h" #include "f_op/f_op_actor.h" #include "f_op/f_op_actor_mng.h" #include "d/d_procname.h" #include "d/d_com_inf_game.h" #include "d/d_s_play.h" #include "m_Do/m_Do_ext.h" #include "dolphin/types.h" extern dScnPly_reg_HIO_c g_regHIO; class disappear_class : public fopAc_ac_c { public: int m0000; int m0004; s32 mSwitchId; s16 mTimer; }; /* 800E79C0-800E79C8 .text daDisappear_Draw__FP15disappear_class */ s32 daDisappear_Draw(disappear_class*) { return TRUE; } /* 800E79C8-800E7AC0 .text daDisappear_Execute__FP15disappear_class */ s32 daDisappear_Execute(disappear_class* i_this) { if (i_this->mTimer != 0) { i_this->mTimer--; if (i_this->mTimer == 0) { s8 health = i_this->mHealth; if (health != 1 && health != 3) { if (health == 2) { fopAcM_createItemForBoss(i_this->getPositionP(), 0, i_this->getRoomNo(), &i_this->current.angle, NULL, 0); } else if (health >= 0x0A && health <= 0x0D) { if (health < 0x0D) { static u32 ki_item_d[] = { 0, 10, 16 }; fopAcM_createItem(i_this->getPositionP(), ki_item_d[health - 0xA], -1, -1, 0, NULL, 4, NULL); } } else { fopAcM_createIball(i_this->getPositionP(), i_this->mItemTableIdx, i_this->getRoomNo(), &i_this->current.angle, i_this->mSwitchId); } } } } else { fopAcM_delete(i_this); } return TRUE; } /* 800E7AC0-800E7AC8 .text daDisappear_IsDelete__FP15disappear_class */ s32 daDisappear_IsDelete(disappear_class*) { return TRUE; } /* 800E7AC8-800E7AD0 .text daDisappear_Delete__FP15disappear_class */ s32 daDisappear_Delete(disappear_class*) { return TRUE; } /* 800E7AD0-800E7DBC .text set_disappear__FP15disappear_classf */ void set_disappear(disappear_class* i_this, float scale) { s8 rev = dComIfGp_getReverb(i_this->getRoomNo()); mDoAud_seStart(0x5801, &i_this->mEyePos, 0, rev); cXyz particleScale(scale, scale, scale); i_this->mTimer = g_regHIO.mChild[8].mShortRegs[0] + 0x3A; switch (i_this->mHealth) { case 0: case 2: case 10: case 0xB: case 0xC: case 0xD: dComIfGp_particle_set(0x14, &i_this->current.pos, 0, &particleScale, 0xFF, 0, -1, 0, 0, 0); case 3: dComIfGp_particle_set(0x13, &i_this->current.pos, 0, &particleScale, 0xff, 0, -1, 0, 0, 0); dComIfGp_particle_setStripes(0x15, &i_this->current.pos, 0, &particleScale, 0xFF, 0x96); dComIfGp_particle_set(0x16, &i_this->current.pos, 0, &particleScale, 0xff, 0, -1, 0, 0, 0); break; case 1: dComIfGp_particle_set(0x13, &i_this->current.pos, 0, &particleScale, 0xff, 0, -1, 0, 0, 0); dComIfGp_particle_set(0x16, &i_this->current.pos, 0, &particleScale, 0xff, 0, -1, 0, 0, 0); break; case 4: dComIfGp_particle_set(0x043C, &i_this->current.pos, 0, 0, 0xff, 0, -1, 0, 0, 0); dComIfGp_particle_set(0x043D, &i_this->current.pos, 0, 0, 0xff, 0, -1, 0, 0, 0); dComIfGp_particle_set(0x043E, &i_this->current.pos, 0, 0, 0xff, 0, -1, 0, 0, 0); break; } } /* 800E7DBC-800E7E60 .text daDisappear_Create__FP10fopAc_ac_c */ s32 daDisappear_Create(fopAc_ac_c* i_this) { disappear_class* dis = static_cast(i_this); fopAcM_SetupActor(dis, disappear_class); u32 params = dis->mBase.mParameters; dis->mHealth = dis->mBase.mParameters & 0xFF; float scale = ((dis->mBase.mParameters >> 8) & 0xFF) * 0.1f; dis->mSwitchId = (dis->mBase.mParameters >> 0x10) & 0xFF; if (dis->mSwitchId == 0xFF) { dis->mSwitchId = -1; } set_disappear(dis, scale); return cPhs_COMPLEATE_e; } actor_method_class l_daDisappear_Method = { (process_method_func)daDisappear_Create, (process_method_func)daDisappear_Delete, (process_method_func)daDisappear_Execute, (process_method_func)daDisappear_IsDelete, (process_method_func)daDisappear_Draw, }; extern actor_process_profile_definition g_profile_DISAPPEAR = { fpcLy_CURRENT_e, 7, fpcLy_CURRENT_e, PROC_DISAPPEAR, &g_fpcLf_Method.mBase, sizeof(disappear_class), 0, 0, &g_fopAc_Method.base, 0x0188, &l_daDisappear_Method, 0x00044000, fopAc_ACTOR_e, fopAc_CULLBOX_0_e, };