#ifndef D_A_SK2_H #define D_A_SK2_H #include "f_op/f_op_actor.h" #include "d/d_bg_s_acch.h" class mDoExt_McaMorf; class dBgWDeform; struct sk2_class { /* 0x000 */ fopEn_enemy_c actor; /* 0x2AC */ request_of_phase_process_class mPhase; /* 0x2B4 */ u8 m2B4; /* 0x2B5 */ u8 m2B5; /* 0x2B6 */ u8 m2B6; /* 0x2B8 */ u8 m2B8[0x2BA - 0x2B8]; /* 0x2BA */ s16 m2BA; /* 0x2BC */ s16 m2BC; /* 0x2C0 */ f32 m2C0; /* 0x2C4 */ f32 m2C4; /* 0x2C8 */ mDoExt_McaMorf* mpMorf; /* 0x2CC */ s16 m2CC; /* 0x2CE */ csXyz m2CE[4]; /* 0x2E8 */ cXyz m2E8[4]; /* 0x318 */ u8 m318[0x31C - 0x318]; /* 0x31C */ dBgWDeform* mpBgW; /* 0x320 */ dBgS_AcchCir mAcchCir; /* 0x360 */ dBgS_ObjAcch mAcch; }; // size = 0x524 #endif /* D_A_SK2_H */