#ifndef D_A_BG_H #define D_A_BG_H #include "f_op/f_op_actor.h" #include "d/d_bg_w.h" #include "SSystem/SComponent/c_phase.h" class J3DModelData; class J3DAnmTextureSRTKey; class J3DAnmTevRegKey; class mDoExt_btkAnm; class mDoExt_brkAnm; class daBg_btkAnm_c { public: BOOL create(J3DModelData*, J3DAnmTextureSRTKey*); void entry(J3DModelData*); void play(); public: /* 0x00 */ mDoExt_btkAnm * anm; /* 0x04 */ u8 special; }; class daBg_brkAnm_c { public: BOOL create(J3DModelData*, J3DAnmTevRegKey*); void entry(J3DModelData*); void play(); public: /* 0x00 */ mDoExt_brkAnm * anm; /* 0x04 */ u8 special; }; class daBg_c : public fopAc_ac_c { public: void calcRoomMemory(char**, long*, char**, long*) {} void getRoomMemory(int) {} void initRoomMemory() {} ~daBg_c(); const char * setArcName(); inline BOOL createHeap(); s32 create(); inline BOOL execute(); inline BOOL draw(); inline BOOL isDelete(); public: /* 0x290 */ request_of_phase_process_class mPhs; /* 0x298 */ struct BgModel { J3DModel * model; daBg_btkAnm_c * btk; daBg_brkAnm_c * brk; dKy_tevstr_c * mpTevStr; } bg[4]; /* 0x2D8 */ dBgW * bgw; /* 0x2DC */ u8 mUnloadTimer; }; // inline void searchRoomMemory(int) {} // inline void searchRoomNo(int, readRoom_c*) {} #endif /* D_A_BG_H */