#ifndef D_A_BO_H #define D_A_BO_H #include "f_op/f_op_actor.h" #include "c/c_damagereaction.h" class yodare_ato_PcallBack_c : public dPa_smokePcallBack { public: void execute(JPABaseEmitter*, JPABaseParticle*); }; class bo_class : public fopEn_enemy_c { public: /* 0x2AC */ u8 m2AC[0x9FC - 0x2AC]; /* 0x9FC */ enemyice mEnemyIce; /* 0xDB4 */ u8 mDB4[0xFE4 - 0xDB4]; }; #endif /* D_A_BO_H */