#ifndef D_A_GM_H #define D_A_GM_H #include "f_op/f_op_actor.h" class gm_class : public fopEn_enemy_c { public: /* 0x2AC */ u8 m2AC[0x2CD - 0x2AC]; /* 0x2CD */ u8 m2CD; /* 0x2CE */ u8 m2CE[0x3D0 - 0x2CE]; /* 0x3D0 */ f32 z; /* 0x3D4 */ u8 m3D4[0x3DC - 0x3D4]; /* 0x3DC */ f32 m3DC; /* 0x3E0 */ f32 m3E0; /* 0x3E4 */ u8 m3E4[0x43E - 0x3E4]; /* 0x43E */ s16 m43E; /* 0x440 */ u8 m440[0x442 - 0x440]; /* 0x442 */ s16 m442; }; #endif /* D_A_GM_H */