#ifndef D_A_OBJ_HTETU1_H #define D_A_OBJ_HTETU1_H #include "f_op/f_op_actor.h" class daObjHtetu1_c : public fopAc_ac_c { public: // TODO: this function is marked as weak in the REL symbol map, but it does not get inlined for some reason? // void check_sw() {} void check_sw(); void solidHeapCB(fopAc_ac_c*); void create_heap(); s32 _create(); BOOL _delete(); void init_mtx(); void unlock(); void get_water_h(); void splash_manager(); BOOL _execute(); BOOL _draw(); public: /* Place member variables here */ }; class daObjHtetu1Splash_c { public: void chk_stop() {} void delete_s() {} void get_timer() {} void play_particle() {} void set_pos_y(float) {} void stop_particle() {} void sub_timer() {} void timer_play_particle(short) {} void create_s(unsigned short, cXyz*, csXyz*, dKy_tevstr_c*); }; #endif /* D_A_OBJ_HTETU1_H */