// // Generated by dtk // Translation Unit: d_a_att.cpp // #include "d/actor/d_a_att.h" #include "d/d_procname.h" #include "d/d_com_inf_game.h" #include "f_op/f_op_actor_mng.h" #include "d/actor/d_a_bgn.h" #if VERSION == VERSION_USA #include "weak_data_1811.h" // IWYU pragma: keep #endif static bgn_class* boss; static cXyz non_pos(-30000.0f, -30000.0f, -30000.0f); /* 000000EC-000000F4 .text daAtt_Draw__FP9att_class */ static BOOL daAtt_Draw(att_class* i_this) { return TRUE; } /* 000000F4-00000140 .text boss_s_sub__FPvPv */ static void* boss_s_sub(void* search, void*) { if (fopAcM_IsActor(search) && fopAcM_GetName(search) == PROC_BGN) { return search; } return NULL; } /* 00000140-0000052C .text daAtt_Execute__FP9att_class */ static BOOL daAtt_Execute(att_class* i_this) { #if VERSION == VERSION_USA if (i_this->m2B5 == 101) { i_this->attention_info.position = i_this->eyePos = i_this->current.pos; fopAcM_OffStatus(i_this, 0); i_this->attention_info.flags = 0; i_this->mSph.SetC(i_this->current.pos); dComIfG_Ccsp()->Set(&i_this->mSph); } #endif if (i_this->m2B5 == 100) { i_this->attention_info.position = i_this->eyePos = i_this->current.pos; } else { boss = (bgn_class*)fpcM_Search(&boss_s_sub, i_this); if (boss == NULL) { return TRUE; } int r30 = i_this->m2B5; if (i_this->m550 != 0) { i_this->m550--; } if (i_this->m550 == 0 && (i_this->mCyl.ChkTgHit() || i_this->mSph.ChkTgHit())) { i_this->m550 = 10; boss->mAAA8[r30].m308--; if (boss->mAAA8[r30].m308 <= 0) { boss->mAAA8[r30].m2D0 = 1; boss->mAAA8[r30].m304 = 6000.0f; mDoAud_seStart(JA_SE_LK_W_WEP_HIT, NULL, 0x21, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this))); if (r30 <= 1) { if (boss->mAAA8[1-r30].m2D0 != 0) { boss->mC7B0 = 600; } } } else { boss->mAAA8[r30].m300 = 15; mDoAud_seStart(JA_SE_CM_BGN_D_STRING_PLINK, NULL, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this))); } } i_this->current.pos = boss->mC33C[r30]; cXyz sp08 = i_this->current.pos; if ( boss->m02B5 == 0 && (boss->mC748 != 0 || boss->mC74C != 0 || r30 != 7) && (boss->mAAA8[r30].m2D0 == 0 && boss->mAAA8[r30].m2EC < 1.0f) ) { i_this->attention_info.flags = fopAc_Attn_LOCKON_BATTLE_e; i_this->mCyl.SetR(200.0f); i_this->mCyl.SetC(sp08); sp08.y += 1000.0f; i_this->mSph.SetC(sp08); i_this->eyePos = sp08; i_this->attention_info.position = sp08; } else { fopAcM_OffStatus(i_this, 0); i_this->attention_info.flags = 0; i_this->mCyl.SetC(non_pos); i_this->mSph.SetC(non_pos); } dComIfG_Ccsp()->Set(&i_this->mCyl); dComIfG_Ccsp()->Set(&i_this->mSph); } return TRUE; } /* 00000568-00000570 .text daAtt_IsDelete__FP9att_class */ static BOOL daAtt_IsDelete(att_class* i_this) { return TRUE; } /* 00000570-00000578 .text daAtt_Delete__FP9att_class */ static BOOL daAtt_Delete(att_class* i_this) { return TRUE; } /* 00000578-00000768 .text daAtt_Create__FP10fopAc_ac_c */ static s32 daAtt_Create(fopAc_ac_c* i_this) { #if VERSION == VERSION_USA static dCcD_SrcSph sita_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ 0, /* SrcObjAt Atp */ 0, /* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsPlayer_e, /* SrcObjTg Type */ AT_TYPE_HOOKSHOT, /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ 0, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ 0, /* SrcGObjAt Spl */ 0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ 0, /* SrcGObjTg Spl */ 0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ 0, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS { /* Center */ 0.0f, 0.0f, 0.0f, /* Radius */ 90.0f, }, }; #endif static dCcD_SrcCyl cc_cyl_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ 0, /* SrcObjAt Atp */ 0, /* SrcObjAt SPrm */ 0, /* SrcObjTg Type */ ~(AT_TYPE_WATER | AT_TYPE_UNK20000 | AT_TYPE_WIND | AT_TYPE_UNK400000 | AT_TYPE_LIGHT), /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsGrpAll_e, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ 0, /* SrcGObjAt Spl */ 0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ 0, /* SrcGObjTg Spl */ 0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ 0, /* SrcGObjCo SPrm */ 0, }, // cM3dGCylS { /* Center */ 0.0f, 0.0f, 0.0f, /* Radius */ 200.0f, /* Height */ 2000.0f, }, }; static dCcD_SrcSph bm_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ 0, /* SrcObjAt Atp */ 0, /* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsPlayer_e, /* SrcObjTg Type */ ~(AT_TYPE_WATER | AT_TYPE_UNK20000 | AT_TYPE_WIND | AT_TYPE_UNK400000 | AT_TYPE_LIGHT), /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ 0, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ 0, /* SrcGObjAt Spl */ 0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ 0, /* SrcGObjTg Spl */ 0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ 0, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS { /* Center */ 0.0f, 0.0f, 0.0f, /* Radius */ 200.0f, }, }; att_class* a_this = (att_class*)i_this; fopAcM_SetupActor(i_this, att_class); a_this->m2B5 = fopAcM_GetParam(a_this) & 0xFF; a_this->attention_info.distances[fopAc_Attn_TYPE_BATTLE_e] = 4; #if VERSION == VERSION_USA if (a_this->m2B5 == 101) { fopAcM_OnStatus(a_this, fopAcStts_UNK10000000_e); a_this->mStts.Init(0xFF, 0xFF, a_this); a_this->mSph.Set(sita_sph_src); a_this->mSph.SetStts(&a_this->mStts); } #endif if (a_this->m2B5 < 10) { boss = NULL; a_this->mStts.Init(0xFF, 0xFF, a_this); a_this->mCyl.Set(cc_cyl_src); a_this->mCyl.SetStts(&a_this->mStts); a_this->mSph.Set(bm_sph_src); a_this->mSph.SetStts(&a_this->mStts); } return cPhs_COMPLEATE_e; } static actor_method_class l_daAtt_Method = { (process_method_func)daAtt_Create, (process_method_func)daAtt_Delete, (process_method_func)daAtt_Execute, (process_method_func)daAtt_IsDelete, (process_method_func)daAtt_Draw, }; actor_process_profile_definition g_profile_ATT = { /* LayerID */ fpcLy_CURRENT_e, /* ListID */ 0x0008, /* ListPrio */ fpcPi_CURRENT_e, /* ProcName */ PROC_ATT, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(att_class), /* SizeOther */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Priority */ 0x019C, /* Actor SubMtd */ &l_daAtt_Method, /* Status */ fopAcStts_UNK40000_e, /* Group */ fopAc_ENEMY_e, /* CullType */ fopAc_CULLBOX_0_e, };