// // Generated by dtk // Translation Unit: d_a_swc00.cpp // #include "d/actor/d_a_swc00.h" #include "f_op/f_op_actor_mng.h" #include "JSystem/JKernel/JKRHeap.h" #include "d/d_procname.h" #include "d/d_com_inf_game.h" static BOOL daSwc00_Execute(swc00_class* i_this) { s32 enable_sw = daSwc00_getSw2No(i_this); fopAc_ac_c* actor = i_this; if(enable_sw == 0xFF || dComIfGs_isSwitch(enable_sw, fopAcM_GetRoomNo(i_this))) { s32 swBit = daSwc00_getSw1No(i_this); f32 xz_dist2 = fopAcM_searchPlayerDistanceXZ2(i_this); f32 y_diff = fopAcM_searchPlayerDistanceY(i_this); if(xz_dist2 < i_this->mScale.x && (-100.0f < y_diff && y_diff < i_this->mScale.y)) { dComIfGs_onSwitch(swBit, fopAcM_GetRoomNo(i_this)); if(daSwc00_getType(i_this) != 0) { fopAcM_delete(actor); } } else if(daSwc00_getType(i_this) == 0) { dComIfGs_offSwitch(swBit, fopAcM_GetRoomNo(i_this)); } } return TRUE; } static BOOL daSwc00_IsDelete(swc00_class* i_this) { return TRUE; } static BOOL daSwc00_Delete(swc00_class* i_this) { return TRUE; } static s32 daSwc00_Create(fopAc_ac_c* i_actor) { fopAcM_SetupActor(i_actor, swc00_class); swc00_class* i_this = (swc00_class*)i_actor; if(dComIfGs_isSwitch(daSwc00_getSw1No(i_this), fopAcM_GetRoomNo(i_this))) { if(daSwc00_getType(i_this) == 0) { s32 swBit = daSwc00_getSw1No(i_this); dComIfGs_offSwitch(swBit, fopAcM_GetRoomNo(i_this)); } else { return cPhs_ERROR_e; } } i_this->mScale.x *= 100.0f; i_this->mScale.x += 30.0f; i_this->mScale.x *= i_this->mScale.x; i_this->mScale.y *= 100.0f; return cPhs_COMPLEATE_e; } static actor_method_class l_daSwc00_Method = { (process_method_func)daSwc00_Create, (process_method_func)daSwc00_Delete, (process_method_func)daSwc00_Execute, (process_method_func)daSwc00_IsDelete, (process_method_func)0, }; actor_process_profile_definition g_profile_SWC00 = { fpcLy_CURRENT_e, 7, fpcPi_CURRENT_e, PROC_SWC00, &g_fpcLf_Method.mBase, sizeof(swc00_class), 0, 0, &g_fopAc_Method.base, 0x011A, &l_daSwc00_Method, fopAcStts_UNK40000_e, fopAc_ACTOR_e, fopAc_CULLBOX_0_e, };