#ifndef C_M3D_G_PLA_H_ #define C_M3D_G_PLA_H_ #include "SSystem/SComponent/c_xyz.h" #include "SSystem/SComponent/c_m3d.h" #include "dolphin/mtx/vec.h" // Plane with a normal class cM3dGPla { public: /* 0x00 */ cXyz mNormal; /* 0x0C */ f32 mD; /* 0x10 */ /* vtable */ public: cM3dGPla() {} void CalcAngleXz(short* pAngleX, short* pAngleY) const; void SetupNP0(const Vec&, const Vec&); f32 getPlaneFunc(const Vec *p) const { return mD + VECDotProduct(&mNormal, p); } cXyz* GetNP() { return &mNormal; } const cXyz* GetNP() const { return &mNormal; } float getCrossY(const cXyz& i_axis) const { // fake inline return (-mNormal.x * i_axis.x - mNormal.z * i_axis.z - mD) / mNormal.y; } void getCrossY(const cXyz& i_axis, float* i_value) const { if (!cM3d_IsZero(mNormal.y)) { *i_value = getCrossY(i_axis); } } f32 getSignedLenPos(const cXyz* param_1) const { return cM3d_SignedLenPlaAndPos(this, param_1); } virtual ~cM3dGPla() {} // TODO void GetD() const {} void Set(const cM3dGPla*) {} void SetupFrom3Vtx(const Vec*, const Vec*, const Vec*) {} cM3dGPla(const cM3dGPla&) {} cM3dGPla(const cXyz*, float) {} void cross(const cM3dGLin&, Vec&) const {} void getCrossYLessD(const Vec&, float*) const {} void getCrossY_NonIsZero(const cXyz&) const {} void operator=(const cM3dGPla&) {} }; // Size: 0x14 #endif