#ifndef D_A_NPC_MK_H #define D_A_NPC_MK_H #include "f_op/f_op_actor.h" class daNpc_Mk_c : public fopAc_ac_c { public: void ChkOrder(unsigned char) {} void ClrOrder(unsigned char) {} void SetOrder(unsigned char) {} void chkAngry() {} void chkFlag(unsigned short) {} void clrFlag(unsigned short) {} void getBackboneJntNum() {} void getBackbone_x() {} void getBackbone_y() {} void getHeadJntNum() {} void getHead_x() {} void getHead_y() {} void getVisitMode() {} void incAttnSetCount() {} void setAction(int (daNpc_Mk_c::*)(void*), void*) {} void setAttentionBasePos(cXyz) {} void setEyePos(cXyz) {} void setFlag(unsigned short) {} void initTexPatternAnm(bool); void playTexPatternAnm(); void setAnm(signed char); void setAnmStatus(); void chkAttentionLocal(); void chkAttention(); void eventOrder(); void checkOrder(); void next_msgStatus(unsigned long*); void getMsg(); void setCollision(); void msgAnm(unsigned char); void talkInit(); void msgPushButton(); void talk(); void checkDemoStart(); void getNowEventAction(); void init(); void getType(); void getPath(); void nextVisitMode(); void visitInit(unsigned char); void visitProc(); void runawayInit(); void walkPath(unsigned char); void runLink(); void aroundLink(); void remove_Um2(); void demoInitCom(); void demoProc(); void setAttention(bool); void getLookBackMode(); void lookBack(); void wait01(); void talk01(); void talk02(); void visitTalkInit(); void visitSetEvent(); void visit01(); void climb01(); void drop01(); void runaway(); void jump(); void jitanda01(); void jitanda02(); void demo01(); void demo02(); void demo03(); void wait_action(void*); void seek_action(void*); void hind_action(void*); void visit_action(void*); BOOL _draw(); BOOL _execute(); BOOL _delete(); s32 _create(); void CreateHeap(); public: /* Place member variables here */ }; #endif /* D_A_NPC_MK_H */