#ifndef D_A_OBJ_MAGMAROCK_H #define D_A_OBJ_MAGMAROCK_H #include "f_op/f_op_actor.h" namespace daObjMagmarock { class Act_c : public fopAc_ac_c { public: void MeltDownRequest() {} inline s32 _create(); inline BOOL _delete(); inline BOOL _draw(); inline BOOL _execute(); void checkProcess(void (daObjMagmarock::Act_c::*)()) {} void setProcess(void (daObjMagmarock::Act_c::*)()) {} void set_mtx(); void demo_move(); void ControlEffect(); void play_anim(); void appear_proc_init(); void appear_proc(); void wait_proc_init(); void wait_proc(); void stay_proc_init(); void stay_proc(); void quake_proc_init(); void quake_proc(); void vanish_proc_init(); void vanish_proc(); void CreateHeap(); void CreateInit(); void LiftUpRequest(cXyz&); void BeforeLiftRequest(cXyz&); void calc_ground_quat(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_MAGMAROCK_H */