#ifndef D_A_OBJ_VFAN_H #define D_A_OBJ_VFAN_H #include "f_op/f_op_actor.h" #include "d/d_cc_d.h" #include "d/d_bg_s_movebg_actor.h" #include "SSystem/SComponent/c_phase.h" namespace daObjVfan { class Act_c : public dBgS_MoveBgActor { public: void prm_get_swSave() const {} int CreateHeap(); int Create(); void Mthd_Create(); BOOL Delete(); void Mthd_Delete(); void set_mtx(); void init_mtx(); void ParticleSet(); int Execute(float(**)[3][4]); BOOL Draw(); public: /* 0x2C8 */ request_of_phase_process_class mPhs; /* 0x2D0 */ J3DModel* mpModel; /* 0x2D4 */ dCcD_Stts mStts; /* 0x310 */ dCcD_Cyl mCyl; /* 0x440 */ int mSwitchNo; /* 0x444 */ u8 m444; /* 0x445 */ u8 m445[0x448 - 0x445]; /* 0x448 */ int m448; }; }; #endif /* D_A_OBJ_VFAN_H */