#ifndef D_A_OBJ_WOOD_H #define D_A_OBJ_WOOD_H #include "f_op/f_op_actor.h" #include "d/d_cc_d.h" namespace daObjWood { class Act_c : public fopAc_ac_c { public: inline s32 _create(); inline bool _delete(); inline bool _execute(); inline bool _draw(); public: /* 0x290 */ u32 field_0x290[3]; /* 0x29C */ dCcD_Stts mStts; /* 0x2D8 */ dCcD_Cyl mCyl; }; namespace Method { s32 Create(void*); BOOL Delete(void*); BOOL Execute(void*); BOOL Draw(void*); BOOL IsDelete(void*); }; }; #endif /* D_A_OBJ_WOOD_H */