#ifndef D_A_NPC_LS1_H #define D_A_NPC_LS1_H #include "d/d_npc.h" #include "f_op/f_op_actor.h" #include "m_Do/m_Do_hostIO.h" class J3DMaterial; class J3DNode; class daNpc_Ls1_matAnm_c : public J3DMaterialAnm { public: daNpc_Ls1_matAnm_c(); void clrMoveFlag() { mbMove = 0; } f32& getNowOffsetX() { return mOffset.x; } f32& getNowOffsetY() { return mOffset.y; } void setMoveFlag() { mbMove = 1; } void calc(J3DMaterial*) const; public: /* 0x6C */ cXy mOffset; /* 0x74 */ u8 m74[0x7C - 0x74]; /* 0x7C */ u8 mbMove; /* 0x7D */ u8 m7D[0x80 - 0x7D]; }; // Size: 0x80 class daNpc_Ls1_c : public fopNpc_npc_c { public: typedef BOOL (daNpc_Ls1_c::*ProcFunc)(void*); struct anm_prm_c { /* 0x00 */ s8 mBckResIndex; /* 0x01 */ s8 mResIndex; /* 0x04 */ f32 mMorf; /* 0x08 */ f32 mSpeed; /* 0x0C */ int mLoopMode; }; // Size: 0x10 inline daNpc_Ls1_c(); void _nodeCB_Head(J3DNode*, J3DModel*); void _nodeCB_BackBone(J3DNode*, J3DModel*); void _nodeCB_Hand_L(J3DNode*, J3DModel*); void _nodeCB_Hand_R(J3DNode*, J3DModel*); void _Ls_hand_nodeCB_Hand_L(J3DNode*, J3DModel*); void _Ls_hand_nodeCB_Hand_R(J3DNode*, J3DModel*); bool init_LS1_0(); bool init_LS1_1(); bool init_LS1_2(); bool init_LS1_3(); bool init_LS1_4(); bool createInit(); void play_animation(); void setMtx(bool); int bckResID(int); int btpResID(int); int btkResID(int); bool setBtp(s8, bool); void setMat(); bool setBtk(s8, bool); bool init_texPttrnAnm(s8, bool); void play_btp_anm(); void eye_ctrl(); void play_btk_anm(); void setAnm_anm(daNpc_Ls1_c::anm_prm_c*); void setAnm_NUM(int, int); void setAnm(); void chngAnmTag(); void ctrlAnmTag(); void chngAnmAtr(u8); void ctrlAnmAtr(); void setAnm_ATR(int); void anmAtr(u16); u16 next_msgStatus(u32*); u32 getMsg_LS1_0(); u32 getMsg_LS1_3(); u32 getMsg(); void eventOrder(); void checkOrder(); bool chk_talk(); bool chk_parts_notMov(); fopAc_ac_c* searchByID(fpc_ProcID, int*); bool partner_search_sub(void* (*)(void*, void*)); void partner_search(); void setEyeCtrl(); void clrEyeCtrl(); void lookBack(); bool chkAttention(); void setAttention(bool); bool decideType(int); void cut_init_LOK_PLYER(int); bool cut_move_LOK_PLYER(); void cut_init_PLYER_MOV(int); bool cut_move_PLYER_MOV(); void cut_init_WAI(int); bool cut_move_WAI(); void cut_init_ANM_CHG(int); bool cut_move_ANM_CHG(); void privateCut(int); void endEvent(); int isEventEntry(); void event_proc(int); BOOL set_action(ProcFunc, void*); void setStt(s8); bool chk_areaIN(f32, f32, s16, cXyz); cXyz get_playerEvnPos(int); bool chkTelescope_sph(cXyz, f32, f32); bool chkTelescope(cXyz, f32, f32); bool telescope_proc(); BOOL wait_1(); BOOL wait_2(); BOOL wait_3(); BOOL wait_4(); BOOL talk_1(); BOOL wait_action1(void*); BOOL demo_action1(void*); bool demo(); void shadowDraw(); BOOL _draw(); BOOL _execute(); BOOL _delete(); cPhs_State _create(); BOOL bodyCreateHeap(); BOOL handCreateHeap(); BOOL itemCreateHeap(); BOOL CreateHeap(); public: /* 0x6C4 */ request_of_phase_process_class mPhs; /* 0x6CC */ s8 m_hed_jnt_num; /* 0x6CD */ s8 m_bbone_jnt_num; /* 0x6CE */ s8 m_hnd_L_jnt_num; /* 0x6CF */ s8 m_hnd_R_jnt_num; /* 0x6D0 */ J3DModel* mpTelescopeModel; /* 0x6D4 */ f32 mTelescopeScale; /* 0x6D8 */ daNpc_Ls1_matAnm_c* mpMatAnms[2]; /* 0x6E0 */ char mArcName[3]; /* 0x6E3 */ u8 m6E3[0x6E4 - 0x6E3]; /* 0x6E4 */ u32 mShadowID; /* 0x6E8 */ J3DModel* mpLsHandModel; /* 0x6EC */ s8 m_lsHnd_L_jnt_num; /* 0x6ED */ s8 m_lsHnd_R_jnt_num; /* 0x6EE */ u8 m6EE[0x6F0 - 0x6EE]; /* 0x6F0 */ mDoExt_btkAnm mBtkAnm; /* 0x704 */ u8 mBtkFrame; /* 0x705 */ u8 m705[0x708 - 0x705]; /* 0x708 */ mDoExt_btpAnm mBtpAnm; /* 0x71C */ u8 mBtpFrame; /* 0x71D */ u8 m71D[0x71E - 0x71D]; /* 0x71E */ s16 mTimer1; /* 0x720 */ ProcFunc mCurrProcFunc; /* 0x72C */ Mtx mHand_L_Mtx; /* 0x75C */ Mtx mHand_R_Mtx; /* 0x78C */ fpc_ProcID mBm1ProcID; /* 0x790 */ fpc_ProcID m790; /* 0x794 */ cXyz m794; /* 0x7A0 */ csXyz m7A0; /* 0x7A6 */ csXyz mAngle; /* 0x7AC */ u8 m7AC[0x7B4 - 0x7AC]; /* 0x7B4 */ cXyz mTransformedEyePos; /* 0x7C0 */ cXyz mPlayerEyePos; /* 0x7CC */ cXyz m7CC[2]; /* 0x7E4 */ cXyz m7E4; /* 0x7F0 */ u8 m7F0[0x800 - 0x7F0]; /* 0x800 */ f32 mPrevMorfFrame; /* 0x804 */ s16 mActorAngleY; /* 0x806 */ s16 mJointHeadY; /* 0x808 */ s16 mJointBackboneY; /* 0x80A */ u8 m80A[0x80C - 0x80A]; /* 0x80C */ BOOL mbSetEyePos; /* 0x810 */ u32 m810; /* 0x814 */ s16 mEventIDTbl[4]; /* 0x81C */ s16 mEventIndex; /* 0x81E */ s16 mTimer2; /* 0x820 */ u8 m820[0x822 - 0x820]; /* 0x822 */ s16 mTimer3; /* 0x824 */ s16 mTimer4; /* 0x826 */ s16 mTimer5; /* 0x828 */ u8 m828[0x82E - 0x828]; /* 0x82E */ s16 m82E; /* 0x830 */ s8 mbMorfAnimStopped; // Not typed as bool, but used like one /* 0x831 */ u8 m831; /* 0x832 */ u8 mItemNo; /* 0x833 */ u8 m833; /* 0x834 */ bool m834; /* 0x835 */ bool m835; /* 0x836 */ bool m836; /* 0x837 */ bool mbResLoadIsComplete; /* 0x838 */ bool m838; /* 0x839 */ u8 mbEyeCtrlSet; /* 0x83A */ bool m83A; /* 0x83B */ u8 m83B; /* 0x83C */ u8 m83C; /* 0x83D */ bool m83D; /* 0x83E */ bool mbAttention; /* 0x83F */ bool m83F; /* 0x840 */ bool m840; /* 0x841 */ bool m841; /* 0x842 */ s16 mHalfHeadAngleY; /* 0x844 */ s16 mHalfHeadAngleX; /* 0x846 */ s16 m846; /* 0x848 */ s16 m848; /* 0x84A */ s8 mActionIndex; /* 0x84B */ u8 m84B; /* 0x84C */ u8 mMesgAnimeTag; /* 0x84D */ s8 mBtpResIDIndex; /* 0x84E */ s8 mBtkResIDIndex; /* 0x84F */ s8 mBckResIndex; /* 0x850 */ s8 m850; /* 0x851 */ s8 m851; /* 0x852 */ s8 m852; /* 0x853 */ s8 m853; /* 0x854 */ s8 m854; /* 0x855 */ s8 mType; /* 0x856 */ s8 m856; /* 0x857 */ s8 m857; }; // Size: 0x858 class daNpc_Ls1_HIO_c : public mDoHIO_entry_c { public: struct hio_prm_c { /* 0x00 */ s16 mMaxHeadX; /* 0x02 */ s16 mMaxHeadY; /* 0x04 */ s16 mMinHeadX; /* 0x06 */ s16 mMinHeadY; /* 0x08 */ s16 mMaxBackBoneX; /* 0x0A */ s16 mMaxBackBoneY; /* 0x0C */ s16 mMinBackBoneX; /* 0x0E */ s16 mMinBackBoneY; /* 0x10 */ s16 mMaxTurnStep; /* 0x12 */ s16 m12; /* 0x14 */ f32 mAttPosOffsetY; /* 0x18 */ bool m18; /* 0x19 */ // 3 bytes of alignment padding /* 0x1C */ f32 m1C; /* 0x20 */ f32 m29; /* 0x24 */ f32 m24; /* 0x28 */ f32 m28; /* 0x2C */ f32 m2C; /* 0x30 */ s16 m30; /* 0x32 */ // 2 bytes of alignment padding /* 0x34 */ f32 mPlayerEyePosOffsetY; }; // Size: 0x38 daNpc_Ls1_HIO_c(); inline virtual ~daNpc_Ls1_HIO_c(); public: /* 0x04 */ s8 m04; /* 0x05 */ // 3 bytes of alignment padding /* 0x08 */ s32 m08; /* 0x0C */ hio_prm_c mPrm; }; // Size: 0x44 #endif /* D_A_NPC_LS1_H */