#ifndef D_A_OBJ_TENMADO_H #define D_A_OBJ_TENMADO_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_a_obj.h" namespace daObjTenmado { class Act_c : public dBgS_MoveBgActor { enum Prm_e { PRM_SWSAVE_W = 8, PRM_SWSAVE_S = 0, PRM_SWSAVE2_W = 8, PRM_SWSAVE2_S = 8, }; public: s32 prm_get_swSave() const { return daObj::PrmAbstract(this, PRM_SWSAVE_W, PRM_SWSAVE_S); } s32 prm_get_swSave2() const { return daObj::PrmAbstract(this, PRM_SWSAVE2_W, PRM_SWSAVE2_S); } virtual BOOL CreateHeap(); virtual BOOL Create(); cPhs_State Mthd_Create(); virtual BOOL Delete(); BOOL Mthd_Delete(); void set_mtx(); void init_mtx(); virtual BOOL Execute(Mtx**); virtual BOOL Draw(); static Mtx M_tmp_mtx; static const char M_arcname[]; public: /* 0x2C8 */ f32 m2C8; /* 0x2CC */ s32 m2CC; /* 0x2D0 */ request_of_phase_process_class mPhase; /* 0x2D8 */ J3DModel* mModel1; /* 0x2DC */ J3DModel* mModel2; }; // size = 0x2E0 }; #endif /* D_A_OBJ_TENMADO_H */