#ifndef RES_BJ_H #define RES_BJ_H #include "global.h" // IWYU pragma: keep enum BJ_RES_FILE_ID { /* BCKS */ BJ_BCK_BOW=0x0, BJ_BCK_DANCE=0x1, BJ_BCK_FLY01=0x2, BJ_BCK_HAPPY=0x3, BJ_BCK_SHOCK=0x6, BJ_BCK_TALK01=0x7, BJ_BCK_TALK02=0x8, BJ_BCK_THROW=0x9, BJ_BCK_WAIT01=0xA, BJ_BCK_WALK=0xB, BJ_BCK_M_OPEN=0x27, BJ_BCK_OPEN=0x28, BJ_BCK_FLY02=0x2A, /* BMT */ BJ_BMT_BJ2=0x17, BJ_BMT_BJ3=0x18, /* BDL */ BJ_BDL_PL_AL=0x19, BJ_BDL_PL_AR=0x1A, BJ_BDL_BJ1_FACE=0x1D, BJ_BDL_BJ2_FACE=0x1E, BJ_BDL_BJ3_FACE=0x1F, BJ_BDL_BJ4_FACE=0x20, BJ_BDL_BJ5_FACE=0x21, BJ_BDL_BJ6_FACE=0x22, BJ_BDL_BJ7_FACE=0x23, BJ_BDL_BJ8_FACE=0x24, BJ_BDL_BJ9_FACE=0x25, BJ_BDL_PP=0x29, /* BDLM */ BJ_BDL_BJ=0x26, }; enum BJ_RES_FILE_INDEX { /* BCKS */ BJ_INDEX_BCK_BOW=0x6, BJ_INDEX_BCK_DANCE=0x7, BJ_INDEX_BCK_FLY01=0x8, BJ_INDEX_BCK_HAPPY=0x9, BJ_INDEX_BCK_SHOCK=0xA, BJ_INDEX_BCK_TALK01=0xB, BJ_INDEX_BCK_TALK02=0xC, BJ_INDEX_BCK_THROW=0xD, BJ_INDEX_BCK_WAIT01=0xE, BJ_INDEX_BCK_WALK=0xF, BJ_INDEX_BCK_M_OPEN=0x10, BJ_INDEX_BCK_OPEN=0x11, BJ_INDEX_BCK_FLY02=0x12, /* BMT */ BJ_INDEX_BMT_BJ2=0x15, BJ_INDEX_BMT_BJ3=0x16, /* BDL */ BJ_INDEX_BDL_PL_AL=0x19, BJ_INDEX_BDL_PL_AR=0x1A, BJ_INDEX_BDL_BJ1_FACE=0x1B, BJ_INDEX_BDL_BJ2_FACE=0x1C, BJ_INDEX_BDL_BJ3_FACE=0x1D, BJ_INDEX_BDL_BJ4_FACE=0x1E, BJ_INDEX_BDL_BJ5_FACE=0x1F, BJ_INDEX_BDL_BJ6_FACE=0x20, BJ_INDEX_BDL_BJ7_FACE=0x21, BJ_INDEX_BDL_BJ8_FACE=0x22, BJ_INDEX_BDL_BJ9_FACE=0x23, BJ_INDEX_BDL_PP=0x24, /* BDLM */ BJ_INDEX_BDL_BJ=0x27, }; #endif /* RES_BJ_H */