#ifndef RES_P2_H #define RES_P2_H #include "global.h" // IWYU pragma: keep enum P2_RES_FILE_ID { // IDs and indexes are synced /* BCKS */ P2_BCK_P2_JUMP=0x7, P2_BCK_P2_LANDING=0x8, P2_BCK_P2_MTALK01=0x9, P2_BCK_P2_MTALK02=0xA, P2_BCK_P2_MWAIT01=0xB, P2_BCK_P2_MWAIT02=0xC, P2_BCK_P2_N2RUN=0xD, P2_BCK_P2_NBANZAI=0xE, P2_BCK_P2_NICOWAIT=0xF, P2_BCK_P2_NKYORO2=0x10, P2_BCK_P2_NNOD=0x11, P2_BCK_P2_NODOROKI=0x12, P2_BCK_P2_NTALK01=0x13, P2_BCK_P2_NTALK02=0x14, P2_BCK_P2_NTALK03=0x15, P2_BCK_P2_NTALK04=0x16, P2_BCK_P2_NTHINK=0x17, P2_BCK_P2_NWAIT02=0x18, P2_BCK_P2_NWAIT03=0x19, P2_BCK_P2_ROPESWINGF=0x1A, P2_BCK_P2_ROPESWINGR=0x1B, P2_BCK_P2_RUN=0x1C, P2_BCK_P2_WAIT01=0x1D, P2_BCK_P2_WALK01=0x1E, P2_BCK_P2_ZMIAGE=0x1F, P2_BCK_P2_ZNOZOKU=0x20, P2_BCK_P2_ZTALK01=0x21, P2_BCK_P2_ZWAIT01=0x22, P2_BCK_P2BOOK_WAIT02=0x23, /* BDL */ P2_BDL_P2=0x26, P2_BDL_P2_DAGGERGRIP=0x27, P2_BDL_P2_TELESCOPE=0x28, P2_BDL_P2BOOK=0x29, P2_BDL_P2DAGGER=0x2A, /* BDLM */ P2_BDL_P2HEAD01=0x2D, P2_BDL_P2HEAD02=0x2E, P2_BDL_P2HEAD03=0x2F, /* BMT */ P2_BMT_P2B=0x32, P2_BMT_P2C=0x33, /* BTP */ P2_BTP_P2HEAD01=0x36, P2_BTP_P2HEAD02=0x37, }; #endif /* RES_P2_H */